|
|
#21 | |||||||||
|
Junior Member
|
Quote:
When you learn to program games, you need all the fundamental knowledge that you would gain in a traditional Computer Science degree and the ability to apply that knowledge. At DigiPen (not sure about Full Sail) you start by creating a text-based game in a group of four. This is done second semester, after you have learned all the general knowledge of C. In the C programming class, you do nothing with games, it is taught traditionally just as in a regular University setting. Second year involves a group of 4 or more, as people get to choose how many in a development team. Artists are thrown into the mix as well and you develop a fully functional 2-D game. Again, when you learn all the programming languages, you are not taught how to use them in video games. There is a class required every semester called GAM (Game Development). This is the class where you create your games. Third year is like second except you create a fully functional 3-D game, with networking capabilities. More artists are required, and preferably more programmers. The purpose of this class is to put students in a real world environment. When you create games for a career, you do it just as you do at DigiPen, in large groups where each member has a unique and specific role. |
|||||||||
|
|
|
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
All times are GMT -8. The time now is 10:53 AM.
















Threaded Mode
