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Old 04-24-2010, 10:18 PM   #1
KC_21
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Default Game Design Document Help

I am writing a game design document to hopefully win a scholarship from the school I will be attending next year, but I am having trouble getting started... I already have an idea of what I want to write about but is there any tip on how I should start and are there any templates or samples that I could follow? I have to write a:

1) one page overview of the game concept and target market and competition
2) description of one main character
3) a sketch and description of one play area or level
4) a flowchart and description of one game mechanic
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Old 04-25-2010, 01:37 AM   #2
yaustar
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That is already quite a specific outline on what you need to do. What do you actually need help on?
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Old 04-25-2010, 06:20 AM   #3
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Read:
http://www.sloperama.com/advice/lesson13.htm
http://www.sloperama.com/advice/specs.htm
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Old 04-25-2010, 06:22 AM   #4
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Write down the elevator pitch. That should get the ball rolling.
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Old 04-25-2010, 06:41 AM   #5
KC_21
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Quote:
Originally Posted by yaustar View Post
That is already quite a specific outline on what you need to do. What do you actually need help on?
needed to know if there is a format to it or if I could write it like an essay
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Old 04-25-2010, 06:41 AM   #6
KC_21
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Thanks very helpful
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Old 04-25-2010, 06:43 AM   #7
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Quote:
Originally Posted by Adrir View Post
Write down the elevator pitch. That should get the ball rolling.
Thanks!
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Old 04-25-2010, 07:36 AM   #8
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Quote:
Originally Posted by KC_21 View Post
needed to know if there is a format to it or if I could write it like an essay
In my experience, design documents are flexible. I've actually used a wiki once in the past. For some concrete advice though, I suggest you check out some Design Document Articles.
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Old 04-26-2010, 08:04 PM   #9
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Good start KC_21.The points that you have described are quite interesting and helpful for initiators.The more points which I want to suggest you are:
Words describing details about your game, in complete sentences
Description seems to be interactive experience
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