Get the latest Education e-news

Go Back   Game Career Guide Forums > Game Career Guide > Getting Started
Forum Home Register Members List Mark Forums Read

Thread Tools Display Modes
Old 07-22-2010, 07:07 PM   #1
Junior Member

Activity Longevity
0/20 13/20
Today Posts
0/11 ssssssss1
Default Where to Start Building Portfolio - Comp Science at Penn State

Hey all, first I just want to thank everyone who replies in advance.

I am going to be a sophomore at Penn State University Park, majoring in computer science. I've emailed my adviser and looked, and it appears there really are basically no courses that are even close to resembling something having to do with gaming. There are no animation courses, and no 3D modeling courses.

I've been reading these forums and site over the past few days and it has come to my attention that the most important thing for me right now is to get a portfolio of some games together to show off to employers, but I have no experience ever designing anything to that aspect.

So far, I have basic knowledge in C++, but I am confused where to go from here. Should I read some books on C++ for game design, or what? I really want to get some demo work to show off, but I obviously won't get this from my education at PSU. What should I do to get some work made?

Jpac is offline   Reply With Quote
Old 07-22-2010, 09:24 PM   #2
Super Moderator

Activity Longevity
2/20 15/20
Today Posts
1/11 sssss2026
Location: Los Angeles, CA

I already replied to this on GameDev.
Tom Sloper
Sloperama Productions
Making games fun and getting them done.

PLEASE do not use this website's PM feature to contact me.
tsloper is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
All times are GMT -8. The time now is 04:43 PM.

UBM Tech