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Old 12-01-2010, 08:49 AM   #1
thecore95
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Default aspiring animator needs advice

I'm attending full sail online at the moment but I'm not feeling as enthusiastic as when I started. I really want to be a 3D animator, I really want to create 3D animation for videogames. I've been struggling with a couple of a classes all dealing with the creative side of things such as traditional art, modeling, lighting, honestly there all very interesting but they don't grab my attention as much as animation. So, before I overdue this post let me get to the bottom line. I saw animationmentor.com the price seems about matched for my next couple of courses and it focuses for the most part on animation seems like a great fit. I feel conflicted. I'm more concerned about being able to finish get the most out of the money that is being spent and enjoying a career in video game animation. Any advice or guidance would be great at this point I need a voice in my head other than my own. I know the final choice it up to me just nice to get some insight.
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Old 12-01-2010, 09:06 AM   #2
EvilLlama
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You need to master the fundamentals first if you want to be a good animator. Full Sail has a good reputation, and will get you the contacts/resources you'll need if you're willing to put in the effort and be proactive.

Have patience. If you want a head start try looking up free tutorials online and free up some time during the week to take a crack at them. If you're starting to feel burned out, get sleep and play some games before getting back to your schoolwork.
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Old 12-01-2010, 02:55 PM   #3
Deo85
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What Evillama said hits the nail on the head. There are no easy shortcuts in life and there are no one click wins in this business and its cut through as any other. The best of the best get the jobs. If you want to make it you got to take all the things that come with it. I tell you that I WISH I spent a lot more times in my studies then I did when I was in school.

The fact is that I don't know a tone about either of these school your talking about but I can tell you what I learned through my journeys and that is you cant v line to what you want with out studding every one ells on your teams job. Take what your learning and apply it to the whole. A reel that well lit, with strong models, and are ANIMATED well is going to go a lot further then a reel with horrible lighting, stick figure models, and are animated amazingly.

If you want to stand out then devote your time to all part of the trade. If you want to keep your edge on animation over the other aspects do what I did in college and seek out extra work on your own time in animation as I went for 3D modeling and studied a tone of different methods to 3d model. My program did not even have zbursh or mudbox so I learned it on my own.

The long and short of it is if you want to get your moneys worth then make your resources work for you not the other way around. Your going to spend money either way so make the most of it and ask as many questions as you can and devote your self to your chosen calling.
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Old 12-02-2010, 11:55 AM   #4
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This is just my opinion, but from my experience I've learned that while it's great to be familiar with the different disciplines (modeling, rigging, lighting etc...) Most "established" film/game studios are only interested in the specific discipline you're applying for. If you submit an "animation" demo reel using a good generic rig (Bishop, Norman) they will scrutinize the performance while paying little attention to the lighting or textures. If you want to be an animator, AnimationMentor is a great place to start because you'll be doing nothing but animation. Become amazing at one discilpline instead of mediocre at several of them!
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Old 12-02-2010, 07:45 PM   #5
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You could also consider going to community college and then getting a regular art degree.
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Old 12-03-2010, 12:41 PM   #6
thecore95
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Quote:
Originally Posted by ThomasSLC View Post
This is just my opinion, but from my experience I've learned that while it's great to be familiar with the different disciplines (modeling, rigging, lighting etc...) Most "established" film/game studios are only interested in the specific discipline you're applying for. If you submit an "animation" demo reel using a good generic rig (Bishop, Norman) they will scrutinize the performance while paying little attention to the lighting or textures. If you want to be an animator, AnimationMentor is a great place to start because you'll be doing nothing but animation. Become amazing at one discilpline instead of mediocre at several of them!
That was my main concern although I can agree that being proactive is important and I know Full Sail will cover these fundamentals but I really want the focus. I don't plan to work for a big company but if I do I want to make sure I get hired on as an animator. It's more about having the focus on what I want to do and being able to devout more of my time to it versus only having time to devout half because I have to make the grades in order to get a bachelors degree. Thanks for the replies I'll continue to think this through.
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Old 12-03-2010, 04:14 PM   #7
ThomasSLC
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You're absolutley right about being focused. My advice is to find a discipline you love as soon as you can and learn to master it. Unless you're being hired as a "generalist" I see no reason beyond a basic familiarity to learn them all.
Having been in the business for a while, I have rarely seen anyone doing more than one on a regular basis.
In an industry as competitive as this one is, if you want to be a __________(fill in the blank), I say focus on __________(fill in the blank)
Most studios will tell you the same
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Old 12-05-2010, 10:36 AM   #8
randy.bernard
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It is also important to note that if you aren't working for a large development company, you may have more responsibilities as an animator. For instance, there may only be a certain number of employees available at any time for a project, so you may be responsible for modeling/texturing/rigging/animation of a particular asset.

Larger development studios will have a greater need for specialists in a certain task, so they will have teams of people who will all work together to create one asset. That being said, it is very important to have at least one skill that you enjoy the most, and that you are better than other people at. That way, you will have an easier time finding a job, and you'll enjoy doing it.
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