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Old 01-07-2009, 03:00 PM   #11
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A short breakdown:

Computer Graphics (Computer Science department): In my school, this involves a lot of 3D calculus and I know for one project they write their raytracers. It has little to do with the actual artistic side or the act of modeling
Graphic Design:
Visual Communication:
Animation: If the program includes 3D animation, then chances are modeling and texturing may come up. If it's mostly taught in 2D, it may not help as much.
Fine Arts: This is where your drawing, painting, and sculpting fall under. Some programs will just teach you the basics, others will also try to make you think like an artist.
-[FONT="Trebuchet MS"]Sharon Hoosein[/FONT]
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Old 12-14-2010, 04:53 AM   #12
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I would say having a strong portfolio is the most important requirement. Its also important to be patient with it and anticipate some of the industries employment habits.

For instance game developers have a habit of remembering the weakest pieces of work and it stays with them so when you go back to them to try again they already have a bad first impression. This is why its important to only show them your portfolio when you know your portfolio is ready. You can do this by putting it up to scrutiny before a developer sees it. Use portfolio forums like Polycount, a place where the artists are honest. You can then take on board their feedback to produce a strong portfolio.

Another habit which is kind of a bad habit in the industry. "Its not what you know its who you know". To have a serious chance of getting into the industry you need developers to know who you are before you apply. They are one of the most protectionist industries in the private sector so building up a list of contacts is important. You can do this by getting business cards of developer staff at game expos.

So the check list would be

1:Strong portfolio

Good luck.
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Old 09-05-2015, 09:10 PM   #13
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Smile Re: How to become a 3D Game Artist/Modeler

For mediocre type jobs, yes, it's who you know that get's you in. However, for great Game Studios that are looking for the best Game Artists. Getting in requires skills and talent. So I suggest for a wanna-be Games Artist to start with the fundamentals of Art. That means a Traditional Art Education,... it is the only way, and thus it also weeds out the " wanna-be's" from the truly deserving passionate Artists that put ALL their time into developing their craft,...they "live and breath" the ART. If you're depending solely on the Software to do the Art work for you then you're better off rethinking what your career goals should be. True Artists in any medium put in the time it takes to prefect their skills, and will not forego a Traditional Art education in lieu of Software generated artworks.

The bests Game Artists don't rely on Software,... they can produce stunning works with a #2 pencil and scrap paper. Learning Software is the easy part, whereas learning how to draw and paint with a good foundation in the fundamentals of art requires time,... and that is what the majority, including the best Game and Movie studios look for.

Last edited by sxeanleedavid : 09-05-2015 at 09:11 PM. Reason: old post lol
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Old 09-06-2015, 05:01 AM   #14
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Default Re: How to become a 3D Game Artist/Modeler

sxean, the conversation you replied to was 5 years dormant. PLEASE don't reply to a conversation that's older than 2 months or so.
Tom Sloper
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Making games fun and getting them done.

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