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#1 | ||||||||
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Member
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What kind and why?
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http://jimnevermannart.carbonmade.com |
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#2 | ||||||||
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Administrator
Location: UK |
Er.. where did you hear this from?
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#3 | ||||||||
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Senior Member
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There's technical and non technical animation. Technical animation covers things like raytracing, fluid simulation, cloth simulation, basically anything animated using code and requires a lot of matrix math and some 3D calculus. For non technical animation, the only math you need is basic addition/subtraction/multiplication/division and the fundamentals of geometry (ie knowing the difference between a trapezoid and a square is useful).
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