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#1 | ||||||||
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Junior Member
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Good Afternoon everyone. I am currently attending college and building my portfolio as a 2D Game Artist. My portfolio is built on 2D game artwork (concept art, interface, marketing pieces) and illustrations. I would like to receive critique on what I could add to my portfolio/take out of my portfolio to improve it as it stands.
I know it's currently a daportfolio site, and that is just a temporary host until I am able to finish my own personal portfolio website and purchase a domain. http://astrunk.daportfolio.com If anyone has a moment, I would also like to receive feedback on what people think of a one-page portfolio website. Is a normal link-based webpage preferred more over a one-page website? Thank you for your time! Last edited by astrunk : 01-05-2011 at 09:48 AM. Reason: Wanted to further specify. |
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#2 | ||||||||
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Junior Member
Location: SLC |
You've got some really nice stuff here. I like your designs and color schemes.
The main thing that stands out to me that I think you can improve on are your human body proportions. It seems a lot of people struggle with this, myself included. But this is something studio concept reviewers scrutinize and will be very critical about. To be specific, The 8th piece in your game art tab "Medic". It's a great design, but the arms feel a bit short and the hands are in a akward position. The 6th piece "Was It Your Secret" on your Illustrations tab is a beautiful painting and a very difficult pose to tackle. Her left shoulder seems to be out of proportion. Lastly, the face on the 12th illustration piece "Tribal Hunter" needs work. You want to be very careful how everything lines up in a 3/4 position, especially the eyes . It's also very important to include human and animal gesture drawings in your sketches. Being two of the most difficult things to draw, it's a great way to demonstrate your artistic skills!
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http://www.imdb.com/name/nm2110662/ |
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#3 | ||||||||
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Junior Member
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Thank you very much for such a specific critique. I will do my best to try and improve on my proportions and attempt to fix the issues that you had pointed out.
And thank you for the suggestion for my sketches folder. I was wondering what specifically I should include in there, and now I have a good idea of what to include. Thanks again for taking the time to respond. |
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#4 | ||||||||
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Junior Member
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Updated the portfolio site a little. Have a question for everyone out there: For a portfolio website, is fanart of existing cartoons/movies/games alright to include in the portfolio so long as credit is given to the respective owner? Or should portfolios be exclusive to original works?
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#5 | ||||||||
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Administrator
Location: UK |
Fanart is okay to a degree, just make sure your portfolio isn't full of them.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#6 | ||||||||
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Junior Member
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well, if you're going to use fanart, make sure it's simply "good art" before you worry about it being fanart or not.
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Leif M. Peterson - Lighting Artist, Gameloft MTL. |
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#7 | ||||||||
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Super Moderator
Location: Los Angeles, CA |
"Fan" and "art" are two separate words. Fan art. Otherwise it looks like "fart" with an "an" in it.
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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