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#1 | ||||||||
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Junior Member
Location: Phoenix AZ |
Please Review my Portfolio and let me know what you think. Thank you have a great day.
www.rickgierke.com |
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#2 | ||||||||
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Administrator
Location: UK |
Took too long to see your work (Flash site loading time and 20 secs of intro for your reel). Spelled modeller wrong in your bio.
No resume link. Models and textures should be grouped together by model rather then separate 2D and 3D sections. Overall, the portfolio is a little average. The lighting really lets the city scene down and the lack of animation on the characters as well.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#3 | ||||||||
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Junior Member
Location: North Carolina |
Just looking at your demo-reel, the first 15 seconds or so are fairly slow paced. Try to get the information in and out so that people viewing your demo won't start to fidget while they wait for your models to actually get on-screen.
Your first character model is too dark to stand out on a black field, so a little bit of back-lighting an really help to get the silhouette to pop, and draw attention to the finer details. As it is, I am spending too much time squinting to see the actual form of the model, rather than to enjoy the details. Your city environment could use some more dynamic lighting as well, and the strongest model in the scene is the car. If you've textured the car yourself, toning down the reflection in the glass and paint materials may help you more than hurt you, since the glass is nearly a mirror finish and it again, detracts from the actual modeling. And finally, your bio could use a little grammatical polish. There are a few run-ons that someone might nit-pick.
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http://www.randybernard.com |
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