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Old 08-11-2011, 12:12 PM   #1
KRITIKAL-MASS
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Default Wanting to get started with basics of game design.

Hello,
My name is Jerry Gilbert. I'm a avid gamer, I'm constantly playing my playstation3. Just put it this way, I LOVE GAMES. ha ha, I have wanted to get involved with Game Design for some time now. Each time i have gotten close to starting, i have put it down. I am intending to follow through with it now, no matter the cost (Time, devotion, ect.) Video Games are my passion and i couldn't see myself doing anything other than making them for a living. I'm here because i want to start now and get ahead on things before i actually apply for a college and take courses there. I would like to know what i should practice, get familiar with, learn, or get use to. I want to be better prepared for the challenges that await me. I'm currently downloading a freeware program called 3D modeling software, DAZ studio. I figured i should get familiar with a modeling program, I would really like anyone's advice on where i should start and how i should start. Joining this community is the first step on my road to become a designer, and a long one at that. early preparation is the key to success. Again thank you all!
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Old 08-11-2011, 12:46 PM   #2
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Quote:
Originally Posted by Jerry Gilbert
1. I have wanted to get involved with Game Design for some time now.
2. i want to start now and get ahead on things before i actually apply for a college
3. I would like to know what i should practice, get familiar with, learn, or get use to.
4. I figured i should get familiar with a modeling program,
5. I would really like anyone's advice on where i should start and how i should start.
1. Are you sure you mean game design? And not game graphics, game programming...? Read http://www.sloperama.com/advice/lesson14.htm and http://www.sloperama.com/advice/lesson7.htm
2. OK, read http://www.sloperama.com/advice/lesson12.htm
3. You should work harder at your written communication skills. For instance, you rarely capitalize the word "I," but I'm sure your teachers have told you that you must. Design means really really clear communication. You should practice writing some game designs. Write some concepts, some treatments, maybe even a GDD. Read http://www.sloperama.com/advice/specs.htm and http://www.sloperama.com/advice/lesson13.htm - become familiar with Word and Excel and Google.
4. You can start there if you want, but that's not really a "game design" program, like Word and Google.
5. Read http://www.sloperama.com/advice/designprep.htm
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Old 08-11-2011, 02:43 PM   #3
KRITIKAL-MASS
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Sorry. I was half asleep this morning typing this up. Was running on 25 mins of sleep. Anyway, I do mean game programming and not design. As for my written skills haha, I'll worry about that when the time is right. I'm just looking for ways to start out a career that I would love to have and enjoy doing each and every day. So the help you have given me above, would it still help me out in the programming stage of the game industry? If not, I'm greatly sorry about my above mistake, and want to thank you for taking time out of your day to help a stranger in need of assistance. On a side note, would I find the help I need in your lessons? If so, I will gladly read up on them. again thank you very very much, have a great day Sir.
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Old 08-11-2011, 04:30 PM   #4
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Quote:
Originally Posted by Jerry
1. I mean game programming and not design.
2. As for my written skills haha, I'll worry about that when the time is right.
3. would I find the help I need in your lessons?
1. Oh.
2. Haha. Designers have to be very highly literate, but programmers don't.
3. You should read them anyway, yes. And more articles for you to read:
http://archive.gamedev.net/reference/start_here/
http://www.gamedev.net/index.php?app...ion=rules&f=31
http://www.sloperama.com/advice/lesson56.htm
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Old 08-18-2011, 04:01 PM   #5
Lt Topcat
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[quote=tsloper;25792]
2. Haha. Designers have to be very highly literate, but programmers don't.
QUOTE]

You say designers need to be very literate, i'm trying to become a game designer yet i've got dyslexia which has casued alot of problems in the past. I am very keen on becomiong a designer and havnt yet found too much difficulty in my academics. I know thing are only going to get hard so do you think that my goal is still possible with alot of hard work or would their be another area within the industrey which i wouldnt find so difficult with my dyslexia?
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Old 08-18-2011, 05:10 PM   #6
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Quote:
Originally Posted by Lt Topcat View Post
You say designers need to be very literate, i'm trying to become a game designer yet i've got dyslexia ... do you think that my goal is still possible with alot of hard work or would their be another area within the industrey which i wouldnt find so difficult with my dyslexia?
Anything is possible except (1) the Star Trek holodeck and (2) time travel to the past. One of the key skills of a game designer is his writing, and (I am sorry I have to say this) yours sucks. There are varying degrees of dyslexia, so maybe you can overcome it, I don't know. You know the limitations of your condition better than I do. You should read up on jobs in the industry and figure out for yourself if one of those is suitable for your skills and abilities.
http://www.skillset.org/games/careers/profiles/
http://www.igda.org/breakingin2.0
http://archives.igda.org/breakingin/career_paths.htm
http://www.sloperama.com/advice/lesson7.htm
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Old 08-23-2011, 10:14 PM   #7
Rybo5000
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Quote:
Originally Posted by tsloper View Post
Anything is possible except the Star Trek holodeck]
Ouch, seriously? That's a stab to my hopes and dreams.

Anyway to Kritical Mass, I'd suggest having a play with Game Maker; though it's not programming it does get you used to the logic of ifs, whiles and such syntax you'll need to know when you move onto C, C++ or whatever.

As for LT Topcat, I wouldn't worry too much about your spelling or grammer, in the day and age of computers everything is corrected for you. As long as you can communicate your idea well so that anyone can understand exactly what you mean.
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