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#11 | |||||||||
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Junior Member
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![]() There is more than one way to go about the same goal, but in your defense, you do have a lot of useful tips on those websites of yours. If you do continue college, just make sure you find time to work on your portfolio. There is always time if its what you love doing. Not only will it help you learn and give you something fun to do, but it will help you get a job. |
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#12 | ||||||||
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Super Moderator
Location: Los Angeles, CA |
I disagree. A stated opinion that "a degree isn't necessary" can be harmful, if the words fall upon susceptible ears resulting in some poor soul deciding to skip the degree when he could have pursued one, and if the lack of degree adversely affects his career aspirations.
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#13 | ||||||||
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Junior Member
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Okay I see you have your own opinions too
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#14 | ||||||||
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Member
Location: Whiteland, IN (Indianapolis area) |
Go to college and work on a portfolio at the same time. A decent college will present you with projects to add to your portfolio and grow skills that encourage the development of non-academic projects to be added to your portfolio.
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#15 | |||||||||
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More and more the main criteria that I see from studios are what a person has already done and whether they mesh well with the existing team and the company's culture/environment. OTOH... to throw a wrench in the works... pursuing a degree at the college that you can afford and have access to would mean that you'd have a certain amount of accredited formal training and also another field to fall back on with a degree if the game industry thing doesn't pan out. The latter doesn't mean a lack of confidence in one's abilities, rather a path that builds with the storm in mind.
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ElvesMustDie.com - Random Thoughts About Virtual Worlds |
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#16 | |||||||||
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Junior Member
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#17 | ||||||||
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Super Moderator
Location: Los Angeles, CA |
And where do you work? Just asking.
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#18 | ||||||||
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Junior Member
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#19 | ||||||||
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Super Moderator
Location: Los Angeles, CA |
OK, I see, you're in Cambridge. Company is what, 30-40 people? Of which, maybe 3 or 4 would qualify as designers? Meaning maybe 2 of them worked their way into design positions without degrees? I'm just trying to quantify this 50% number into concrete terms.
I don't think it does design aspirants a service, to lead them to think that the degree is unnecessary, that there's an easier path without having to go through the educational process. The path to designer is harder without the degree. I never said it's impossible without the degree. I say, and maintain, that the degree is widely regarded as essential. And with the growth of the industry, its importance is increasing. The circumstances in the past that permitted people to rise to design positions have narrowed since the Frontier has Developed.
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#20 | |||||||||
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Junior Member
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We actually have nearer 200 people working here, with around 160 peole working on Kinect Disneyland Adventures. The design team is about 20 people strong. Thinking about it, my 50% estimation was a bit overely optimistic, it's more like 40% - but still that's a good few designers. A lot of whom are Seniors.
Edit: I'll also add that if I were personally looking to hire a designer; I wouldn't filter applicants by if they have a degree or not. If their portfolio can demonstrate their understanding of game design and I can see they can think like a designer, I'd have no issue hiring them. I'm going to re-post something I posted a while ago, as it's still my opinion about all this: Quote:
Last edited by KRowley : 08-27-2011 at 01:05 AM. |
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