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#21 | ||||||||
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Junior Member
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I read that C++ is a good place to start. I signed up for a C programming class. Is there a big difference between them? How are games affected by the difference?
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#22 | ||||||||
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Super Moderator
Location: Los Angeles, CA |
Yes, there's a big difference. Nobody uses C in games. But if you learn to program in that class, that's a good thing - you can learn other languages afterwards. You'll need to learn other languages eventually anyway.
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#23 | ||||||||
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Junior Member
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Hi,
i know a little bit about C++ and MATlab. I want to be an expert.What can i do? Who can help me? |
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#24 | ||||||||
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Administrator
Location: UK |
Do more of it. Study more about it.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#25 | ||||||||
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Junior Member
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C++ then when you understand OOP, types, collections (lists, queues and stacks), and pointers (references)... Move to C-Sharp and XNA (PC and X-Box games), it's easiest to learn and will at least allow you to get a quicker start making games. When transitioning to C-Sharp be sure to learn about fields vs. properties, and realize both objects and primitives are reference (created on the heap), this is really nice because you don't have to keep track of the scope of a reference, the garbage collector does it for you.
Last edited by Nightness : 02-02-2012 at 08:10 PM. |
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