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Super Moderator
Location: Los Angeles, CA |
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#12 | ||||||||||
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Super Moderator
Location: Los Angeles, CA |
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That book doesn't talk about video games. It talks about how to make deals with the Film/TV industry. The chapter I mentioned is specifically about making the proposal, and how to protect the proposal. If you're going to get in the water with sharks, it's best to first learn about shark behavior. Again: good luck with your project.
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#13 | ||||||||
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Administrator
Location: UK |
The code isn't the idea, it's an implementation of it. Just because the code can be copyrighted doesn't mean the idea is as well.
Case in point of Sega vs EA over a patent on a game mechanic: http://en.wikipedia.org/wiki/Crazy_T...%29#Legalities http://www.gamasutra.com/view/featur...e_.php?print=1 If you have a really good, original idea/mechanic that you want to protect (and I am personally not condoning to the following because I don't like the idea of patenting game ideas) then consider patenting it.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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