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#11 | |||||||||
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Administrator
Location: London, UK |
Quote:
Personally, I would be tempted to experiment with an adaptation of the Pin Ball control scheme. Users could hover the pointer over the paddle they wish to interact with, then use the two mouse buttons to jerk the paddle in a paticular direction. For example, right-click to quickly rotate the paddle 60-degrees clockwise and return to neutral. To change the neutral position, users could use the scroll-wheel. If this were a 360 demo, this would be reasonable since the triggers will return a float value. However, this control and variability may be lost with a mouse (PC). In a game such as Pin Ball, this wouldn't cause much frustration because precision is not required. However, accuracy is neccessary in BreakOut-like games, especially when the player has a small number of blocks remaining. |
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#12 | ||||||||
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Moderator
Location: Philadelphia, PA |
Awesome feedback guys. We are looking at all of the responses we are getting and will definitely try them out. Thanks. Keep up the good work.
__________________
Grant Shonkwiler() "I would love to fix the world if someone would just give me the source code" Website Industry blog LinkedIn |
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