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#1 | ||||||||
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Senior Member
Location: Toronto, Ontario |
Hey there, Im doing a school project concerning careers, and as you may know it... Im striving to be a Game Designer! Well anyway, I need to interview a currently-working Game Designer and its due by this Tuesday!
So if anyone would be so kind as to answer these questions (preferably thorough/detailed). Thank you in advanced (Note: please do not answer / reply to this topic if you are not a currently-working Game Designer, unless you know someone who can be interviewed, with all do respect )1. As a teenager, what did you think your career/job would be as an adult? 2. What was your first paid work experience? Was it during high school or thereafter? How many hours a week did you work? What did you get paid? 3. What three things did you learn from that job? Did these experiences help shape your career and current job? 4. As you continued on your educational and career path, did you have a mentor who inspired you to approach the working world in a certain way? Please explain. 5. Can you please provide a brief description of your current job position and your employer? Did you ever expect to be working in this job? 6. How many jobs have you had before this one? What were they and how did these experiences prepare you for your current job? 7. Did you need any specific education or training in order to qualify for your current job? If so, what was it? If not, what skills or education do you wish you had? How did you get that education and training? 8. What do you enjoy most about your work, and what do you find most challenging? 9. If you could give one piece of advice to high school students about planning their careers, what would it be? Be specific. 10. What would you have done differently in high school, knowing what you now know about careers and work experience? 11. What sort of problems do/did you face during your career and how did you get by them. 12. Final question! If you could start over again and choose a different career, would you? If yes, what would it be? If no, why? Thank you for your time and interest in this project and I hope to see some answers soon Answers may either be posted here, PMed to me or e-mailed to toyoka@live.comLast edited by toyoka : 05-11-2008 at 10:18 AM. |
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#2 | ||||||||
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Senior Member
Location: Toronto, Ontario |
*Bump* Would like if someone would help me out here
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#3 | |||||||||||||||||||
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Moderator
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1. It taught me a lot about leadership and trust. Very few things worth doing can be accomplished alone. 2. It taught me about the amount of effort a human being can put out if they are doing something they really love. 3. I taught me that nothing's impossible, it's just a matter of understanding what needs to be done. And yes, all three of those things come up every day in my life as a game designer. Quote:
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(I know this doesn't directly answer the question but I think it's more important to say) Quote:
As a game designer the one thing you learn every day is just how much you don't know. I got a bachelor's in classics and a masters in entertainment technology and I don't know how I would have done it with any less, but that's just me. Quote:
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I'd be a rockstar. Short of that there's nothing better than being a game designer... |
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#4 | ||||||||
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Senior Member
Location: Toronto, Ontario |
Thanks for the reply James
Il be sure to take your answers into consideration. |
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So if anyone would be so kind as to answer these questions (preferably thorough/detailed). Thank you in advanced
(Note: please do not answer / reply to this topic if you are not a currently-working Game Designer, unless you know someone who can be interviewed, with all do respect 




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