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Old 07-04-2008, 01:12 AM   #11
Leviathan278
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Quote:
Originally Posted by Claxon View Post
Ah, I know reverse psychology when I see it!
No..That would be a joke since the end of June was several days ago and you would need a time machine to go back before you started working and finish working.
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Old 07-04-2008, 03:48 AM   #12
Claxon
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You make it sound like that's difficult!
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Old 07-04-2008, 04:21 AM   #13
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You make it sound like you may be offering to give it a go and help me out.
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Old 07-04-2008, 04:56 AM   #14
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I would, but as is typical with this job, I barely have enough time out of work to sleep, let alone commit to a project with a deadline.
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Old 07-04-2008, 05:00 AM   #15
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Thats too bad, If you change your mind tell me, Im going to do abit of the coding aswell but i cant do anything until the engine is capable of loading files with set coordinates.
The deadline is just to give everyone on the team something to aim for, Even if you couldnt meet the deadlines aim, We are still going to produce the game regardless of the outcome and would need a programmers expertise in the future.

Last edited by Leviathan278 : 07-04-2008 at 05:05 AM.
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Old 07-11-2008, 10:11 AM   #16
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man i would love to join if only I had game programming experience, I only have general software development skills , can you teach me? lol
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Old 07-12-2008, 03:12 AM   #17
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I would love to teach you but i am not able, If i was capable of coding the engine i would be doing it myself by now but im nowhere near experienced enough, Although when the engine is working to a certain extent i can contribute some minor things.

Realistic physics for movement, Jumping, Falling, I havent figured out collision yet or anything like ragdoll. And i would also have coded alot of the gameplay itself ontop of the core engine.

Still waiting for someone willing and capable of helping though sadly.
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