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Senior Member
Location: Saint Paul, Minnesota |
http://www.gamecareerguide.com/featu..._off_game_.php
Quote:
http://en.wikipedia.org/wiki/Plot_coupon Games like GTA IV give you a couple of characters to receive missions from at a time, and with a few missions per character, with you can beat in any order. The story progression for each character is independent, until the next batch of missions. Basically, before the plot can advance as a whole, you have to collect the coupons given by the missions, and when you have them all, you cash them in for the next chapter. I can't think of any other ways it's been done, other than linear, branching, and this plot coupon-like style. Any thoughts?
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