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Old 09-08-2008, 11:11 PM   #11
Adrir
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Originally Posted by Falren View Post
These wont get you exactly where you want to go but i Know there are some free 3d modeling tutorials on www.3dbuzz.com. This might be a resource of value to you.
That's quite interesting, thanks for the link!
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Old 09-09-2008, 03:47 AM   #12
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I think I'd be able to figure it out- Unreal Editor however, totally baffles me as its 'subtractive' and you 'carve out' designs from a 'block'.
Ah, Unreal. I remember using it during my University days. The reasons for the 'carve out' principle is to reduce the number of polys for creating levels. For example, a box shape level would use 6 faces in Unreal but Radiant (Quake3) would use 6 cuboids, each with 6 faces each.
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Old 09-09-2008, 03:54 AM   #13
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My multimedia teacher (also, a film/photography expert) ensured that Maya is the top 3D modeling program, Max is a bit down the line.
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Old 09-09-2008, 07:45 AM   #14
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Ah, Unreal. I remember using it during my University days. The reasons for the 'carve out' principle is to reduce the number of polys for creating levels. For example, a box shape level would use 6 faces in Unreal but Radiant (Quake3) would use 6 cuboids, each with 6 faces each.
Ahh, I see. I had no idea it actually saved polys. The editor really does baffle me, it's like the complete opposite to Max and I just can't get a grip with it. I'll definately look to getting a book or something to help me along, as I really can't even figure out the basics.
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Old 09-09-2008, 12:40 PM   #15
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Is the current Unreal editor still working from the 'carve out' principle? I haven't touched it for years.
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Old 09-10-2008, 06:35 AM   #16
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I don't know which is the most current, I'm using (or attempting to use) the editor that comes with UT3, I have no idea if there's a newer version.
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