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#11 | ||||||||
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Junior Member
Location: Canberra, Australia |
Vagrant Story on the PS1 was the best looking thing at the time, there are still next-gen games that don't look as good.
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#12 | |||||||||
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Moderator
Location: Netherlands |
Quote:
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I'm a web developer by profession, but a game developer by heart. Uh oh! The princess is in another signature! |
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#13 | ||||||||
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Junior Member
Location: Trondheim, Norway |
Metal Gear Solid: The blend of Yoji Shinkawa's art style and Kojima's cinematic vision and story are some of the ingredients that make the Metal Gear Solid series a true esthetic pleasure. Just consider the elaborate menu screen! Sleek, stealthy and even user friendly...
![]() Jak and Daxter: Vivid, humoristic and innocent, yet serious and grim. The PS2 really shines in these games. Grim Fandango: Aztec culture wrapped in film noir? Nice. A must for any visual aficionado. Rollercoaster Tycoon: Kudos to Chris Sawyer for this one. The quintessential theme park experience. Many more games deserve to be mentioned, but these were the ones that first came to mind. |
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#14 | ||||||||
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Moderator
Location: Philadelphia, PA |
And that was written in Assembly. Beh brave man.
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Grant Shonkwiler() "I would love to fix the world if someone would just give me the source code" Website Industry blog LinkedIn |
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#15 | ||||||||
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Administrator
Location: London, UK |
Assembly is awesome! It reminds me of PICs (Peripheral Interface Controllers) and other programmable microchips, except you have a ton more memory to play with
![]() I wouldn't want to make a whole game using it though. Too complicated to keep track of everything that's going on!
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Michael 'Adrir' Scott :: Games, Virtual Worlds, Education Networking | Research | Teaching |
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#16 | ||||||||
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Junior Member
Location: Canberra, Australia |
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#17 | |||||||||
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Junior Member
Location: Middlesbrough |
Quote:
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#18 | ||||||||
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Junior Member
Location: Snellville, Georgia |
how could you forget Oblivion?!
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