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#1 | ||||||||
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Junior Member
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I'm new to these boards and already I'm looking for favour - I was wondering if I could get a critique of my artwork as it may or may not pertain to the games industry.
Samples of my work can be found here: http://www.redbubble.com/people/seothen You can see there are some 3d models in the gallery, but it's mostly 2d digital. How much could my artwork in the gallery pertain to the game industry ie. what's good? What's lacking? For those of you in the industry, what wouldn't I include in a portfolio? What art types that already exist in the portfolio should I do more of? Thanks! Kyle |
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#2 | ||||||||
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Administrator
Location: UK |
What role are you looking to get into in the industry.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#3 | ||||||||
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Junior Member
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I'd like to do conceptual artwork, which I understand is rarely a permanent position, I've got some basic understanding of modeling but haven't created anything implemented in a game engine yet.
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#4 | ||||||||
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Junior Member
Location: Colorado |
For concept art you need to be able to handle doing character packets as well as environmental and character art. Look at some of Blizzards art and re create the packages as well as some of the art people out there and that should give you a heads up!
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