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#1 | ||||||||
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Administrator
Location: London, UK |
Theory & Practice - Your Skills & Using Them To Get Into The Industry Adam Langridge, Senior R&D Engineer, Lionhead Studios Foreword Recently, I attended the GamesIndustry.biz Game Career Fair at the EuroGames Expo in London. As part of the event, several lecture sessions were arranged to help inspire and advise attendees. I would like to thank everyone who was involved in aranging the career fair and especially Adam for taking the time to give us a presentation. Since the session had a general focus on programming and my main interest is coding the following notes are more applicable to aspiring programmers. Introduction Your skills can be broken down into various categories. The main categories include:
Theory Core Hard Skills Core skills are those that suit the following criteria:
Timeless skills are not likely to change dramatically within the next century and form the foundations of other skills. This can include topics such as mathematics and logic. Skills that cover a Broad range of topics or can be applied to a range of work responsibilities. Industry Standards are considered core skills since they are what the majority of companies are using. In order to have the opportunity to apply to a wide spectrum of companies you will need to pay attention to industry standards. This can therefore include:
In order to reflect specialist interests, semi-core skills exist. These depend entirely on your chosen discipline. These can include:
Note on Mathematics: Generally, programmers at Lionhead are expected to have a level of mathematical knowledge equivilent to A Level Mathematics with Discrete Maths and Mechanics. Non Core Hard Skills Non Core Skills include those that could be useful but not essential for a job. Sometimes they may be preferred by some companies. Sometimes they may provide an insight into other roles. This can include:
Non-Core skills can help you alot when it comes to making a killer demo on your own, however do not spend too much focus on them as they could distract you from developing your core skills. Theory Soft Skills Just as important as your hard skills, are your soft skills. Today, games are made by large teams. Billions of people. You might be spending a large ammount of time on a project too. Your soft skills reflect how you conduct yourself and help you to work well with others. Soft Skills include:
There are many others that could be useful. Communication is particularly important for a programmer as you could potentially be spending a significant portion of time communicating either through meetings, documentation, or direct interaction with colleagues. Selling Yourself CV
Portfolio / Demo
Interviews
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Michael 'Adrir' Scott :: Games, Virtual Worlds, Education Networking | Research | Teaching Last edited by Adrir : 12-17-2008 at 07:02 AM. Reason: Spelling Errors |
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#2 | ||||||||
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Senior Member
Location: CT |
Great post, perhaps a sticky?
Thanks! |
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#3 | ||||||||
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Super Moderator
Location: New York |
Sticky it is
![]() Thanks Adrir |
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#4 | ||||||||
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Member
Location: Tuckahoe, NY |
::claps and bows simultaneously:: This is awesome! Thank you!
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#5 | ||||||||
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Junior Member
Location: Los Angeles |
Thanks for the summary. Much appreciated.
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I am interested in start a career in gaming. I have a degree in Computer Science & Engineering and also enjoy creating websites. |
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#6 | ||||||||
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Junior Member
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Are you saying Programmers should have As in Maths cause I have had a few Bs and tiny Cs.?
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#7 | ||||||||
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Administrator
Location: UK |
Where did he say that?
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#8 | ||||||||
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Administrator
Location: London, UK |
An "A Level" is the name of a qualification in the UK.
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Michael 'Adrir' Scott :: Games, Virtual Worlds, Education Networking | Research | Teaching |
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#9 | |||||||||
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Super Moderator
Location: Los Angeles, CA |
Quote:
In the American university system, freshman (first year) classes are numbered in the 100's, sophomore (second year) classes are numbered in the 200's, junior (third year) classes are numbered in the 300's, senior (final undergrad year) classes are numbered in the 400's, and graduate (for Masters degree) classes are numbered in the 500's. That doesn't mean only freshmen can take 100-level classes, and that doesn't mean freshmen can take only 100-level classes. How do "A Level" classes fit in, how can Americans understand what "A Level" means?
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#10 | ||||||||
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Member
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They are something like the NEWT's, as most university degree programs are only 3 years in the UK or 3 + 1 including co-op, the A'levels can be considered as the first year (sophomore) of an American University as most first year courses can be skipped by transferring A'Level grades as transfer credits.
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www.toughaspixels.com |
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