|
|||||||
| Forum Home | Register | Members List | Mark Forums Read |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#31 | ||||||||
|
Administrator
Location: UK |
Ooooh. That makes more sense.
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
||||||||
|
|
|
|
|
#32 | |||||||||||
|
Super Moderator
Location: Toronto Ontario |
Quote:
Quote:
Quote:
On a side note It also depends what type of game is being created. For a full fledged 3d Action adventure game you will need a lot more experience then if you are making 2D mobile games for cellular phones. It is very difficult to get on a full 3D project without at least 2-3 years of experience (not necessarily professional experience) so Think small to start and work your way up.
__________________
~Justin Dooley C, C++, C#, Objective-C, Java, PHP, SQL, Javascript, Actionscript, HTML, CSS Last edited by HagNasty : 06-15-2008 at 03:20 PM. |
|||||||||||
|
|
|
|
|
#33 | ||||||||
|
Senior Member
Location: London |
Are you including gameplay programming in there, because In my experience that is where most people have the experience to start with. Your first space invaders clone for example is more likely to be focussed on programming the gameplay than pixel shaders & normal mapping.
|
||||||||
|
|
|
|
|
#34 | ||||||||||||
|
Administrator
Location: UK |
Quote:
Some other companies will place them at the core of the engine under heavy supervision and they may need knowledge in a low level API. The latter is very rare due to the risks involved of a live project. If they make a mistake in the core engine, then it causes knock ons to whatever modules that are using it. Being inexperienced will undoubtedly mean you will make some mistakes. However, I do agree they should learn an API, be it SDL, OpenGL, DirectX, XNA, DarkGDK, etc so that they have experience of using a framework in some form. Quote:
Also, chances are that the 3D models are abstracted out to a class and the user won't have to do anything graphical to that model short of 'play animation B' unless they are a graphics programmer and perhaps writing the model loader. Quote:
Quote:
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] Last edited by yaustar : 06-15-2008 at 04:49 PM. |
||||||||||||
|
|
|
|
|
#35 | ||||||||
|
Super Moderator
Location: Toronto Ontario |
My opinions are only based on my experience so for some people they will be different. I actually hire programmers and these are the things that we look for. There are always positions open for graphical programmers but not so much for AI or Audio programmers (as long as we have the budget that is).
Larger titles have larger budgets and larger risks. That is why it's harder to get into a big budget 3D game. We would rather hire experience then numbers and get everything done smoothly. (though there are always some bumps that you hit) With cellular game your looking at a $60,000 budget rather then $4,000,000. As a result you tend to have 1 or 2 experienced programers supervising multiple projects while less experienced programmers work under them. Making games is usually a 4 team project. Programming, Art and Design, Sound, (everyone knows these three) and Marketing and Finance.
__________________
~Justin Dooley C, C++, C#, Objective-C, Java, PHP, SQL, Javascript, Actionscript, HTML, CSS |
||||||||
|
|
|
|
|
#36 | ||||||||
|
Senior Member
Location: London |
|
||||||||
|
|
|
|
|
#37 | |||||||||
|
Administrator
Location: UK |
Quote:
The fact that it is 2D or 3D is still irrelevant, you can have a big budget AAA 2D game and it be just as hard.
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
|||||||||
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
All times are GMT -8. The time now is 06:34 PM.


























Linear Mode

