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Administrator
Location: UK |
Article: http://www.gamecareerguide.com/featu...e_looking_.php
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Ideally, I would prefer to see more companies help out by offering more internships but even then, it is still in high demand that it makes no sense to take on anyone but the best who apply. Why waste time and money? Quote:
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If they want to a game to sell, then it becomes a different issue. Quote:
The industry is getting involved, some companies have been very vocal on games courses/schools especially games design courses. Some developers have setup their own Games Course because they were fed up of games courses not being up to par for what is needed for the industry. Some studios have open days as well that allow students to visit the studio. Quote:
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As a reply, here is a link to my article detailing how I broke in as a graduate: http://www.gamecareerguide.com/featu...ideo_game_.php Last thought: A couple of months ago, I took a look at the UK University course listing and searched for any course that had 'game' in the title. I got back ~300 results. Assuming we have just 10 students graduating the course each year, that is ~3000 graduates looking for entry level jobs JUST from games courses alone. Given the number of developers in the UK, that is a lot of graduates competing for the small number of positions available.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#2 | ||||||||||
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Junior Member
Location: Melbourne, Australia |
I'm glad I wasn't the only one that had problems with some of the themes in this article.
These were my two main problems: Quote:
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And guess what, if you make a game, then you have a portfolio piece and are one step closer to (possibly) being hired. At the very least, you're closer to being hired then a person who hasn't put the effort into showing off that they know what they're doing. |
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#3 | ||||||||||
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#4 | |||||||||
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Junior Member
Location: Melbourne, Australia |
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Work on your portfolio, get experience from making games and/or mods. This seems to be how alot of people I am currently working with got their jobs. |
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#5 | |||||||||
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Super Moderator
Location: New York |
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![]() I personally don't think I'd play "girl specific" games, I think there's a big chance I'll find them boring... regarding how hard it is to find a job, the catch 22 of needing a job to get experience and needing experience to get a job is not unique to the games industry, every employer would prefer someone with experience over someone fresh out of college. over here (IE Israel), there's an option to learn programming in the army, which gives you both the necessary education and the experience (I left the army with 9 years experience in the IT field, but without an academic degree) and there's a big debate here as to what is the better route - university or army for software developers, and a lot of companies here will actually prefer the army experience over the degree. most people without experience find themselves in QA positions as their first jobs. I know some people that don't want to do that (afraid they will stay in QA forever) and have a very hard time finding a programming position. I don't know if this is 100% true for game companies, but sounds like it is from the article. |
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#6 | ||||||||||
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Senior Member
Location: London |
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What it takes is a designer... any designer, with the vision to make an appealing game, and further changes in public opinion that games are for guys. Last edited by Claxon : 05-16-2008 at 01:21 AM. |
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#7 | ||||||||
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Member
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Also glad I'm not the only one who was slightly put off by this article.
One thing I am glad of, however, is that the author did not specifically note his school. Though considering he says it was Arizona-based and mentions it was specifically called a Game Design degree, there's not much more he can do aside from pointing it out and linking their main site. Still. Something can be said for not being found in the search query "Does [school] suck". There is a frighteningly large amount of negative press circulating about trade schools that people are absorbing and using in their vehement need to discredit x school. Yes, there are a lot of bogus programs out there. No, you certainly don't need to attend a games-specific program to get in the industry. And signing that admissions form and getting your diploma are not marketable job skills in this industry - they cannot and will not just be traded in equally for an entry-level job! People who get into the industry get there not because of their college - they get there because of that passion the author so fervently defends. If you've educated yourself about the chances of getting into this industry and you're still pursuing it, you'd better be bringing all of your cards to the table. Personally, I attend a school with a games-specific degree. I work hard at it. I have a 3.9 GPA. I also do writing and production work for a mod team and have just entered into writing for an indie team. In my spare time I actively network by keeping an updated blog on my portfolio site and commenting on other developer - particularly narrative designer - blogs. I recently took on a second part-time job for the sole purpose of paying for Austin GDC this year and GDC next year; my graduating year. If anything out of the above gets me a job, the school and my performance therein are going to be last on the list of what drove the employer to hire me. But I will say this: Enrolling in that school was the best thing I did for my career. It was my wakeup call to realize what I wanted, and what I needed to do to get it. Also, on a completely separate wavelength - I'm probably not the best girl to ask what we want out of a video game since I very happily play anything and everything, including the games we women are supposed to find 'offensive'. I'd probably play a pretty happy pony game, too, if it had excellent gameplay or compelling characters! I fail to see a reason to take a slice of the pie away from the casual games market. There's a reason why those games appeal so highly to women. In terms of AAA titles securing a woman's interest - do you really think we don't like to take out our aggression / work through our stress, too? That we don't enjoy the satisfaction of an accomplishment? Design and write your game true to itself and its core mechanics. Respect that our demographic exists, ask for our creative input during the development process, and let that be that. Oh and really... romance subplots in games? Please get a woman to take a look at your female PC/NPC's dialogue before you send it off! ![]() |
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#8 | ||||||||
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Administrator
Location: New York |
Hi all,
I'm really glad to see this discussion happening. When Brian Nathanson first submitted this piece of writing for publication, I also disagreed with some of his points -- BUT reading it reminded me that we do have to have this discussion. We do have to remember that there ARE other game students who feel the same way Brian did upon graduation: ill prepared for the industry and without a competitive portfolio. So I'm glad to see both your critiques of Brian's points as well as your words of encouragement to him and others like him. I also think it's important for university and school officials to constantly take stock of their students and their needs, and then reassess whether and how those needs are being met, especially because game education is still quite young. This discussion, right here on this forum, is one of the major ways we can affect the game industry and the educational pathways into it. I know school officials read this stuff (I know because sometimes they email me or talk to me at conferences), so you're talking to them as much as you're talking to each other. Lastly, although no one has speculated this, I want to be clear that in his original submission, Brian did not name his school (i.e., it was not edited out by me, the editor). Please continue to share your personal experiences and opinions. It helps everyone better understand the gap that exists between the industry and schools, between students and educators, between hiring managers and job candidates.
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-jillduffy |
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#9 | ||||||||
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Moderator
Location: Edmonton, AB (Outside the gates... of Bioware) |
I breezed through this, so I may have missed it.
I think the main problem he's trying to get across is there is no "Do X, Apply, Get Y" We can all see the types of things that make a good portfolio, but at the end of the day even that doesn`t guarantee you the job. It seems that in order to get into the industry (to me.) it feels like you need to start building a portfolio before university or college, or even out of high school. Right now I need a full time job to pay off bills to live... and that really cuts into my "Let`s make an awesome portfolio" time. Also, there are no definates when it comes to what a portfolio is. I want to design games, and there are a billion sites on what should go in my particular portfolio. However, a lot of these sites contradict themselves or each other and leave me still asking... how do I get that job at Bioware? There are no absolutes, and only I know that I am willing to work 120 hours a week and get paid for 40. Only I know what I am capable of, and it`s very hard to transfer into a portfolio. Landing the interview is 110% the hardest part of the whole ordeal. This isn`t just a job at McDonalds, this is the career. This is MY career choice, the job I want to move up in from the ground up and run by the 10 year mark. It`s easy to apply to an EB Games as a Sales Associate and move up to Management, they`ve got that chain of command. Perhaps this is what the industry needs? That starting point and chain of here`s what comes after you start? I don`t really know, but all I do know is that you increase your chances of getting a job when you live next door to the company or industry. I am moving 3300 miles away from my family to hopefully get a job at a company I`m not sure will hire me. Here`s to hoping my portfolio is strong enough. Just my .02 cents. Tim Edwards |
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#10 | ||||||||||||||
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Administrator
Location: UK |
Note: This is from the UK's industry point of view.
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Don't forget that getting the interview is half the job, you need to be able to impress them during the interview as well. Quote:
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__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] Last edited by yaustar : 05-16-2008 at 02:44 PM. |
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