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#11 | |||||||||||||
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Moderator
Location: Edmonton, AB (Outside the gates... of Bioware) |
Ok, you've got me there... I'm in the North American Market, yet I wonder... are they that different?
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Also, this post is in frustration and I know it will sound like that, but I did want to thank you Yaustar for all of your help in these forums. I'm not sure if anyone has thanked you personally yet, but you are seemingly always on and always willing to lend a hand or response. So, no matter how frustrated the post, or how misinformed I might be (I only know what I've experienced, what I read in books and read on the internet... and the internet is RARELY 100%true) I will say that I appreciate comments from you as you are a seemingly bottomless pit of knowledge. Thanks Yaustar! Sincerely, Tim Edwards Last edited by TimEdwards : 05-16-2008 at 08:38 PM. |
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#12 | ||||||||||||||
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Administrator
Location: UK |
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Look at the last two posts on this thread: http://www.gp32x.com/board/index.php...ic=41956&st=15 Quote:
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#13 | ||||||||
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Odd that they wouldn't extend a phone interview. I've never heard of a company doing phone interview > hire, if that was their problem. It's usually phone interview > in person interview > hire. The phone interview tends to be given to people who don't live near the studio before they waste the resources to fly said person in to interview.
Most companies field this cost. The company you're interested in (I'm going to assume it's Bioware?) does. Last I heard they also pay relocation reimbursement to a certain allotment. There are some people who feel very very strongly that if you don't live in a game industry hub you need to move there to get a job, but I've seen plenty of people get jobs through other routes. That said, those people tended to be rather outstanding. Tim - I hope this doesn't come across the wrong way, but are you sure you don't have any free time to devote to your portfolio? I do feel your pain. I have a full-time job and full-time school and have recently taken on another part-time job to pay for GDC and other industry travel-related expenses. But I volunteer 10 hours of my time each week a piece to two different teams (one a mod group, one an indie team). Now, take all that with a grain of salt - I've had a stress headache for... months and months. And I have absolutely no social life. Each person is different. What I'm trying to say is, is there something you could sacrifice to get a bit more time to work on your portfolio? And yeah, I'm really not sure Bioware hires junior designers, but that doesn't mean you can't get a job there and work your way into design. Bioware Austin is in dire need of writers currently and likely will be for some time. Because it's an MMO, in all likelihood you'll get a chance to flex your design muscles by doing some content creation. Once you're in you have a much better chance of bending some ears and getting to Edmonton on their buck. Regards, |
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#14 | |||||||||
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Administrator
Location: UK |
I think I found where the advice of "moving first then applying" came from: http://www.igda.org/columns/gamesgam...game_Apr03.php
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__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#15 | ||||||||
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Tom knows his stuff for sure, and I know he believes quite strongly in that specific point, but I have to respectfully disagree with that advice, at least on a selective basis. You'll have to go the extra mile in performance to get a company to take the chance on spending additional resources to bring you on board, but then I hope you weren't planning to just coast by anyway!
This comes from my observation, of course. Like I said, I've seen quite a few 'industry newbies' hired from across the country. My team lead at RDS was hired at Obsidian a few months ago. They paid for the travel costs for the interview and also for his relocation from Austin to OC. |
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#16 | ||||||||
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Junior Member
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I went to school with him... and was his roommate.
I must say that like all education, it is what you take out of it. With the need for a kick ass portfolio, it should never include in-class work. Those are just assignments to teach you the skills to make something better. I can't tell you how many of my peers still show chess sets in there modeling reels... It is the first assignment from a beginning 3DSMAX class. As far as jobs in the industry, he did not mention that he did not want to leave the area he is at. That area has only 6 studios, non of which are hiring anything but concept artists and programmers. As he is neither, it does not apply to him. A few other companies he applied at were for writing, which arguably he is better at than other tasks, but not what his education was for. Possibly he should of switched long ago... He has a sour attitude towards his education here since he arrived, sabotaging himself with his game focused education. As for Guild Hall, he was not accepted and never went. That is a Masters program and he is referring to a Undergraduate program in contrast. Lastly with all the other comments he made on the industry and such, I must add - He is a novice, he never did any study into women in the industry, education in the industry, or anything else he talks about. This is a self taught industry even to this day. It takes drive and focus. What more it takes a understand that you need to improve, and that you need to work as hard and harder as the next guy to make a effort. I attend every GDC that I can just to build connections for when I ask for a job. I spend months making games, because I enjoy it. If my stuff sucks, I redo it. This is a tenancy that he never found. I myself might be to blame, a large portion of the time I had arguments with the other roommates that wanted to see him model, not his strong suite. The whole time he should of been focusing on writing. |
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#17 | |||||||||
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Junior Member
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The school was not bad, he merely sabotaged himself, and did not put any effort into the work. When working on a group, he left early every night so he could sleep, or so he would not miss his TV shows, which were reruns. He did not put the effort forth to enable his own portfolio. They teach never to use what you made in class, that the classes are a teaching tool. To many don't listen and put the 3DSMax 101 Chess set into there portfolio still. You are suppose to work on a completed game project before graduation, he waited to the last semester. He did not want to leave AZ so he did not look past this state when applying. He hurt himself, and is a poor reflection of what the school is. While he did not finish with a kick ass portfolio, he meet the bar minimum standards that the school can not withhold his degree, he did pay for it right. But a degree has little to no bearing on a job in this industry. His mistake is in thinking a degree will get him a job when he does not have the talent himself. |
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#18 | |||||||||
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Moderator
Location: Edmonton, AB (Outside the gates... of Bioware) |
Instead of bashing the guy, lets look at the validity of some of his statements.
Perhaps his portfolio isn't good, or it's officially cookie cutter due to him only using his school work. Even I am still impressed when I look back at my Chess Set and how well it turned out. Companies are not impressed understandably as it is literally a first month assignment. But it's the best looking one you produce early on and that is why many people will include it. Just like we buy retro game tshirts. Nostalgia. Quote:
And then suddenly it will be June and I will be in Edmonton sans portfolio. I make time to do the challenges on here because they are quick enough that I can read it, and take it with me to work and think about it all day and write stuff down on my break. I have three weeks left before I am in Edmonton, and only then will everything sink in that I completed a degree, quit my job, got married, relocated and haven't slept more than five hours a night for the past seven months. I definately could cut out sleep, it really is just five hours of laying there and doing nothing productive, but my doctor says it's "eight hours minimum required". Man, I think I'm just fine. *Twitch* But seriously, the closer it gets to my leaving date the less I'm home and if I am I'm juggling a millon things. My next bit of free time will come once I've moved to Edmonton. But I'm sure if I planned out my days time management wise, I'd probably gather a couple extra hours here and there. I definately wish that Bioware had suggestions of where to go if you'd like to work for them. I think that is the big difference. A lot of us "newbies" come from university or college and expect it to be the same as our retail or fast food jobs. You apply, you get hired, you get trained. Even though we have already paid for our training essentially, I know for a fact that every company works differently and will still train you on in house tools and methods. Anyway thanks again for all the help, advice and this discussion. I think despite the article's shortcomings what we've discussed in here makes up for it easily. Thanks again! Tim Edwards |
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#19 | ||||||||
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Member
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The challenges are definitely a good start, though. Along with that, keep a design journal. Those Mead Composition Notebooks work well for this, or if you want to get high-tech, I quite like MS OneNote. The benefit of a notebook, however, is that you can take it anywhere. When you get a chance, type up the good ones, and then get to work on making a very short (15-30 mins max) demo in the engine of your choice - even RPG Maker. Or you can go non-digital and make a board or card game. Of course this means finding time, which you quite understandably are severely short on.
In regards to the article, I don't think anyone is intentionally trying to attack the OP, which is good. Many op-eds devolve into a chest-beating ego fest, and this one has remained civil. I think the important thing to take from this is that there are a lot of people in the OP's situation, and we need to do something to rectify that. The industry, the educational system, and sites like these need to make it pointedly clear to every student that just doing their schoolwork is not going to net them a job in the industry. They will need to go above and beyond to get what they want. |
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#20 | ||||||||
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Administrator
Location: UK |
Here is the article author's portfolio for reference: http://bndesign.t83.net/
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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And I have absolutely no social life. Each person is different. What I'm trying to say is, is there something you could sacrifice to get a bit more time to work on your portfolio?
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