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| View Poll Results: Which was your favorite Game Design Challenge? | |||
| The Crate |
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0 | 0% |
| One Button |
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2 | 22.22% |
| Level Design Cues |
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3 | 33.33% |
| Rename Katamari |
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1 | 11.11% |
| Hamlet |
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0 | 0% |
| MMORPG for Kids |
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0 | 0% |
| WWII |
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2 | 22.22% |
| The Gun |
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0 | 0% |
| Mini Racing Games |
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1 | 11.11% |
| P.E. Game |
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0 | 0% |
| Voters: 9. You may not vote on this poll | |||
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#1 | ||||||||
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Administrator
Location: New York |
Which has been your favorite Game Design Challenge and why?
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-jillduffy |
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#2 | ||||||||
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Super Moderator
Location: New York |
My first instinct was to vote for the Hamlet challenge, because I was in the best entries list for this one
but actually the one I enjoyed most working on was the WW2 challenge - it was the only one I worked on with someone else (Tim Edwards) and the process of working together was a lot of fun and I'm really proud with what we finally came up with (not to mention the fact that we managed to work as a team despite the time difference) |
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#3 | ||||||||
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Moderator
Location: Netherlands |
Well, I've only been around here since the last three, so I won't be voting. Of those three however, I liked the crates best. Conjuring up 10 little things > 1 big thing.
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#4 | ||||||||
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Senior Member
Location: Saint Paul, Minnesota |
The racing mini-games one. I didn't get a submission in, but I had a lot of fun thinking up ideas.
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The 6th way designers communicate? With their fists. |
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#5 | ||||||||
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Senior Member
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hmmm toughie I liked them all
![]() I think I'll vote for the Level Cues, because it wasn't boxed into a specific genre and is the most prominent thing I could see a need for in the games I usually play. |
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#6 | ||||||||
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Senior Member
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I liked how much the level cues challenge, moreso than the other few I've been able to participate in, fused theory and practice - it was also set in, up until the crates challenge, the most likely setting for us wannabe's to find ourselves creating in.
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Signatures=pretense. And I'm far too well read for that. :D |
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#7 | ||||||||
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Moderator
Location: Edmonton, AB (Outside the gates... of Bioware) |
I might be biased, but I would agree with TG1.
Game design is a very team oriented atmosphere and I learned more from that single experience than any other challenge to date. Also I learned a lot from her as our backgrounds are on opposite sides of the globe and I liked every idea we came up with and our plan to implement these ideas. I still wish our idea had at least received an honorable mention but we ended up getting JP involved in our discussion which was just like winning in my opinion! Anyway, I'd love to see more teamwork oriented challenges even perhaps suggesting as many as three or four people and perhaps posting all the ideas from teams of two or more. That way every one wins! Oh and great idea for a poll Jill! |
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#8 | ||||||||
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Administrator
Location: London, UK |
I liked the 'one button' challenge; it was intersting to see what people were coming up with, in addition to personal reasons. It would be awesome to explore more challenges that address games for people with perception and motor disabilities.
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Michael 'Adrir' Scott :: Games, Virtual Worlds, Education Networking | Research | Teaching |
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but actually the one I enjoyed most working on was the WW2 challenge - it was the only one I worked on with someone else (Tim Edwards) and the process of working together was a lot of fun and I'm really proud with what we finally came up with (not to mention the fact that we managed to work as a team despite the time difference)










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