|
|||||||
| Forum Home | Register | Members List | Mark Forums Read |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 | ||||||||
|
Junior Member
|
Midnight 13 is a Sci-fi/Fantasy RPG currently in production, It is of high importance to further the games development that we have programmers to code the proprietry game engine. Do you classify yourself as a talented programmer with the hobby of videogames, Then we need you!
We already have a game engine for our project but it is very early in development and there is no longer a programmer on the team that can further it, It is written in C++ and has support for OpenGL 2 but we are planning on supporting 2 versions of OpenGL and DirectX sometime in the future. DirectX 10 to take advantage of the most advanced features DirectX currently offers, DirectX 9 so that our project is supported on XP machines and people arent forced to spend several hundred dollars on Vista just to play our game. OpenGL for people who simply prefer OpenGL for whatever reason, Support for 2 currently which is the latest version out, And 3 which will be out soon for the same reasons DirectX 10 will be supported. The engine has a very basic framework and is unable to display anything as it hasnt got file loaders within it, So alot of work will need to be done but it wont be from scratch. We are entered in a competition with one of the largest Australian Universities and our submission is due at the end of August, I have taken this opportunity to give our team a driving force and a goal to aim for. Our submission is planned to have an early portion of the games storyline playable with alternate branching versions the player can take depending on their decisions. The engine will need to be programmed to the extent that it can run all the things required for Midnight 13 to be playable even at their simplest level. For example we have a very indepth system for battling enemies but at this stage we will be using a skeletal version with alot of the more advanced functions non existant, And from this framework we will then build onto it in the future. Whomever wishes to join will need to work fairly fast to get everything running to a skeletal extent by preferably the end of July. So that the next month can be used fixing bugs before submission and further advancing the gameplay from the planned simplified systems. We are looking for easy to approach programmers i could freely discuss the implementation of different elements into the engine and will follow instructions on what to do but also taking initiative in adding features for example obvious things most 3D engines now have like Anti Aliasing, Texture filtering, Etc Email replies to leviathan278@hotmail.com This job is not paying and people who join will likely do it for the enjoyment they get out of producing something this big and expressing their creative talent, However when the game does go on sale in the future, Everyone involved in the production will earn a cut of the profits and will then get paid regularly like most jobs to continue on the job for future products. Last edited by Leviathan278 : 07-03-2008 at 08:10 PM. |
||||||||
|
|
|
|
|
#2 | ||||||||
|
Senior Member
Location: London |
|
||||||||
|
|
|
|
|
#3 | ||||||||
|
Junior Member
|
|
||||||||
|
|
|
|
|
#4 | ||||||||
|
Administrator
Location: UK |
In all seriousness, given the short time frame, wouldn't it be easier to use an existing engine or framework like Ogre3D?
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
||||||||
|
|
|
|
|
#5 | ||||||||
|
Junior Member
|
Part of the rules for the competitions are everything must be proprietary. It would be a waste of time and effort coding the game into one engine just to transfer it to another shortly after.
And Ogre3D from what i know is only capable of graphics, Not physics or sound or anything else. I am not expecting or asking to have alot of flash difficult features implemented, Just certain file formats for 3D models, Textures and sound working so graphically and soundwise the game can be shown at its most basic level, And as mentioned in my earlier post, Simplified versions of the actual functions of gameplay like the battle system etc. If anyone does wish to help it would be greatly appreciated. |
||||||||
|
|
|
|
|
#6 | ||||||||
|
Administrator
Location: London, UK |
|
||||||||
|
|
|
|
|
#7 | |||||||||
|
Senior Member
Location: London |
Quote:
![]() |
|||||||||
|
|
|
|
|
#8 | ||||||||
|
Administrator
Location: London, UK |
|
||||||||
|
|
|
|
|
#9 | |||||||||
|
Junior Member
|
Quote:
![]() Regardless i do need people still to help me do what i started this post about so if anyone can help, Email me and well take it from there. Last edited by Leviathan278 : 07-03-2008 at 08:11 PM. |
|||||||||
|
|
|
|
|
#10 | ||||||||
|
Senior Member
Location: London |
|
||||||||
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
All times are GMT -8. The time now is 12:21 PM.































Linear Mode

