|
|||||||
| Forum Home | Register | Members List | Mark Forums Read |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 | ||||||||
|
Member
|
My game is going to be a similar style to this:
![]() I was thinking of a 3D but a 2D isometric view might work too. Opinions? |
||||||||
|
|
|
|
|
#2 | ||||||||
|
Member
Location: Helsinki, Finland |
Really depends on the design document specs of your game.
What features are there? What are the core gameplay mechanics? What limitations are you willing to accept? Those should dictate whther you should use one or another way of visual presentation. In the end, it really doesn't matter. Last edited by DTR : 07-29-2008 at 01:50 PM. |
||||||||
|
|
|
|
|
#3 | ||||||||
|
Moderator
Location: Netherlands |
It really does depend on a lot of factors.
Some more questions: what are you good at? Do you have more experience with 2D or 3D? Or are you with a team? Perhaps a 2D/3D blend? Personally, if you are talking about a 1-man project, I'd go for 2D with an isometric view (faux-3D). Then again, I know jack about 3D, yet have dabbled with the odd 2D sprite here and there, making it simply an extension of prior experience.
__________________
I'm a web developer by profession, but a game developer by heart. Uh oh! The princess is in another signature! |
||||||||
|
|
|
|
|
#4 | ||||||||
|
Administrator
Location: London, UK |
If you are good at making 3D assets as well as programming, then using an existing 3d engine to make a game is pretty straight forward.
__________________
Michael 'Adrir' Scott :: Games, Virtual Worlds, Education Networking | Research | Teaching |
||||||||
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
All times are GMT -8. The time now is 08:27 PM.


























Linear Mode

