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#1 | ||||||||
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Administrator
Location: New York |
What kind of hero would really be the next big thing for games?
Share your ideas for a new video game hero here, and discuss with others what's positive and what's detracting about their ideas.
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-jillduffy |
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#2 | ||||||||
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Senior Member
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One thing that's annoying in a lot of games is that you're seeing the hero's back all the time. Being able to have a good camera angle that can capture the hero's face as well as the obstacles ahead would allow games to create heros with more personality without dumping on too many cutscenes...
*goes off to figure out a good camera angle first* |
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#3 | ||||||||
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Senior Member
Location: Toronto, Ontario |
this is an awsome challenge, going to start right away ![]() *Thinks of Duke Nukem* Last edited by toyoka : 08-06-2008 at 06:11 AM. |
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#4 | ||||||||
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Junior Member
Location: Ottawa, Ontario |
Wow, was not really expecting something so open-ended for my first attempt at a game design challenge here.
It's unfortunate I can't draw very well, would be such a huge bonus in this challenge. How important does everyone think the "sketch" part of this assignment is? Good luck to all participants. |
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#5 | ||||||||
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Junior Member
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Artistic ability is opinable, you can do research on art sites to find whatever 'matches' your vision; just ask for the rights...
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"All art is quite useless". |
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#6 | ||||||||
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Senior Member
Location: Cambridge |
Guaranteed there will be loads of masculine, testosterone built characters. Would be interesting to see a character that looked stereotypically like a geek but could deliver some serious punches too. So instead of gamers drifting into escapism through their muscle bound character that looks nothing like them, they'd play as someone who'd much more resemble them. I think this would establish a greater emotional link between the player and the character.
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#7 | ||||||||
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Junior Member
Location: Ottawa, Ontario |
I think an important characteristic of this challenge, as Mariol eluded to, is to look into non-stereotypical heroes. I'd actually even argue though that a geek style character is a bit too obvious as well.
Exploring gender/age/height, minorities, extreme personalities, and other features for this hero is probably a good idea. However, making the hero so wild that it's hard to relate to them may be detrimental. So, striking a balance between interesting attributes and familiarity may be the key. |
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#8 | ||||||||
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Junior Member
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Finally, a challenge that I feel up to trying my hand at.
One bit of clarification, though. Does "At least one element of balance in abilities and weapon use" basically mean "one reason why this character won't be overpowered?" |
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#9 | |||||||||
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Administrator
Location: New York |
Quote:
Maybe some of the other readers can discuss in more depth what is meant by "balance" in a game design sense. Anyone?
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-jillduffy |
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#10 | ||||||||
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Super Moderator
Location: New York |
Phooo... this challenge came just when my employer sends me off to England with a crummy laptop...
![]() Well, I do have 9 hours of flights/airports to think about it... ![]() |
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this is an awsome challenge, going to start right away 





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