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Old 08-06-2008, 10:17 AM   #11
ronnoc10
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Quote:
Originally Posted by EvilLlama View Post
One thing that's annoying in a lot of games is that you're seeing the hero's back all the time. Being able to have a good camera angle that can capture the hero's face as well as the obstacles ahead would allow games to create heros with more personality without dumping on too many cutscenes...

*goes off to figure out a good camera angle first*
That would be why many RPGs and RTSs, along with older FPSs, have a little picture of the hero's/currently selected unit's face one the HUD.
Of course, big fat HUDs have fallen out of style.

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Maybe some of the other readers can discuss in more depth what is meant by "balance" in a game design sense. Anyone?
I'm too lazy to discuss anything: http://www.gamecareerguide.com/featu...ne_art_of_.php
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Old 08-06-2008, 11:16 AM   #12
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Quote:
Originally Posted by ronnoc10 View Post
That would be why many RPGs and RTSs, along with older FPSs, have a little picture of the hero's/currently selected unit's face one the HUD.
Of course, big fat HUDs have fallen out of style.
I'm not talking about a picture of their face. I'm talking a range of changing and sometimes subtle facial expressions and body language that show what the character thinks about their surroundings. Fear, apprehension, relief, curiosity, wonder...it's hard to convey those emotions of a hero of videogames these days. Link has a little bit of these, but most of the time he's just staring straight ahead.
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Old 08-06-2008, 12:12 PM   #13
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Exclamation Questions

Can we make an Anti-Hero?

Can we send in more than 1 entry?
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Old 08-06-2008, 01:04 PM   #14
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Can us programmers with no drawing skills get our friends, accredited of course - no plagiarism, to draw the pretty pictures?
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Old 08-06-2008, 04:16 PM   #15
ronnoc10
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Quote:
Originally Posted by EvilLlama View Post
I'm not talking about a picture of their face. I'm talking a range of changing and sometimes subtle facial expressions and body language that show what the character thinks about their surroundings. Fear, apprehension, relief, curiosity, wonder...it's hard to convey those emotions of a hero of videogames these days. Link has a little bit of these, but most of the time he's just staring straight ahead.
What about a picture of a character's face makes it impossible to show 'a range of changing and sometime subtle facial expressions'? It's a picture of their face.

I wasn't trying to solve you're problem, just point out a way people have attempted to solve it in the past.
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Old 08-06-2008, 05:27 PM   #16
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I'd like to ask the same questions as Leoj2767 and Adrir. These probably are questions pertaining the same rules that are applied to every Game Design Challenge, but it never hurts to ask.

- May we submit more than one Character Design and Sketch?

- May we, as a team, submit Character Designs and give proper credit to the artist and the writer? Meaning one team member will write while the other will draw.


Thanks
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Old 08-07-2008, 04:37 AM   #17
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Originally Posted by calelogan View Post
I'd like to ask the same questions as Leoj2767 and Adrir.
May we submit more than one Character Design and Sketch?

- May we, as a team, submit Character Designs and give proper credit to the artist and the writer? Meaning one team member will write while the other will draw.
Yes, you may submit more than one entry, but please submit them separately.

Yes, you may work on a submission as a team. Please be sure to name all the people in your team and give their university or work affiliation, if applicable.
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Old 08-07-2008, 04:40 AM   #18
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Quote:
Originally Posted by Leoj2767 View Post
Can we make an Anti-Hero?
You can do whatever you want, but if it doesn't meet the criteria of the challenge, it probably won't be recognized as one of the top three answers.

However, in previous challenges, there have been one or two cases in which respondents broke the rules of the challenge but did it so well and with such great creativity that the submissions were named in the top three.
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Old 08-07-2008, 06:44 AM   #19
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Quote:
Originally Posted by ronnoc10 View Post
What about a picture of a character's face makes it impossible to show 'a range of changing and sometime subtle facial expressions'? It's a picture of their face.

I wasn't trying to solve you're problem, just point out a way people have attempted to solve it in the past.
I was just saying that what I thought you had in mind wasn't what I had in mind. A HUD of the character's face is limited by its size and it also separates the facial expression from the context. And if it did change the amount I have in mind, the constant movement away from the main action of the game would be distracting.
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Old 08-07-2008, 07:30 AM   #20
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I need a hero!
I'm holding out for at hero 'til the end of the ni-heeet!
He's gotta be strong
And he's gotta be fast...

Wait, what were we talking about again?

Last edited by Protector one : 08-07-2008 at 08:20 AM.
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