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Old 08-30-2008, 03:15 AM   #1
Sina Jafarzadeh
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Default BOUND - A Cooperative Arcade Touchscreen Game

Hi everyone,
as promised here is a video presentation of the project I and a fellow student have worked on for 3 month.
Besides of that there will be a more detailed "Student Postmortem" here at GameCareerGuide.com in perhaps 3-4 weeks from now, so this thread can be used for feedbacks and questions about that article, too.

YouTube Link

Last edited by Sina Jafarzadeh : 06-27-2009 at 04:17 AM.
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Old 08-30-2008, 04:12 AM   #2
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Very good idea!
I wish I had technology like this at my school...
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Old 08-30-2008, 11:33 AM   #3
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Looks awesome, dude. Is playing it any fun?
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Old 08-30-2008, 02:27 PM   #4
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That is awesome! I really like the idea of communication - destroying the enemies in the same order as your partner. Sounds like an excellent game!
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Old 08-30-2008, 03:47 PM   #5
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Thanks for the feedbacks.

And yeah, beside of the graphics, the gameplay also gets positive feedbacks by testing students. But there is still something to write for the "What Went Wrong?" section in the upcoming postmortem

And this tunnel effect helps alot to achieve a good sense of speed, giving the player a good thrill. I actually proposed in the final report that with the help of a small ventilator the sense of speed could be even more enhanced

@Adrir
thx. Especially the communication and the cooperation aspects were my main design points, so it is nice to hear that.
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Old 08-31-2008, 04:10 AM   #6
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This could be a new breed of Arcade games...
A good game and with the addition of the fan it could really be an Arcade favourite, because of course the fan can't be sold to console owners...
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Old 08-31-2008, 05:27 AM   #7
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Quote:
Originally Posted by ccontinisio View Post
This could be a new breed of Arcade games...
Actually, I could imagine this type of game at theme parks like Disney. It's the kind of thing out-of-the-ordinary hardware restrictive game they do. Especially at places like DisneyQuest.
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Old 09-01-2008, 01:14 AM   #8
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Quote:
Originally Posted by Adrir View Post
Actually, I could imagine this type of game at theme parks like Disney. It's the kind of thing out-of-the-ordinary hardware restrictive game they do. Especially at places like DisneyQuest.
I also think it's something that could revitalize Arcade halls in every city. In my opinion they are failing because if they offer normal games, the sames could be played at home and in a better way too (graphics, community building, ecc...). So the only way is to offer unique hardware, cabinets, and so on... things that the mass won't buy for their console, so the Wiimote doesn't apply
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Old 09-01-2008, 01:24 AM   #9
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The hardware isn't really that unique, now is it? I mean, you just got two touchscreens, and that's it, no?
If so, you could even port the game to DS.
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Old 09-01-2008, 05:18 AM   #10
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Yeah, that's right. In the DS era this kind of hardware isn't unique anymore, although a direct port could propably have problems becauso of the small screen of the DS.

But I think that this concept of being bound together has potential, because I can't remember any game using that concept. You can literally save your buddy (and therefore yourself) or make an error due to a lack of communication.
And because of the simple gameplay, you even have not be a pro gamer to do so. It is all about teamwork and communication, so even somebody with no experience can help a pro gamer. Additionally the pro gamer can directly help a new gamer at the beginning, but in the faster the game gets, the more communication and the more teamwork is needed

I actually have an idea for a XBOX 360 version of the game (via XNA) with some changed mechanics and of course some new mechanics, so if anybody is interested in that just give me a pm.

Last edited by Sina Jafarzadeh : 09-01-2008 at 05:22 AM.
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