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Old 08-05-2008, 01:27 AM   #1
Addieandjack
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Default High School Student Looking for Information.

Hello GameCareerGuide.com community,
Before I begin bombarding you with questions I would first like to make it very clear that, as the title states, I am a High School student. I have never built a game before nor have I attempted to. To make a long story short I am about to start my junior year in High School which is when most people seem to start sniffing around for colleges. Unfortunately I had no idea what I wanted to be when I grew up. The only thing I was sure about is that it was going to involve computers, I LOVE computers.

I recently have started looking into colleges that offer game design,and 3D animation. The problem here is that I don't find myself to be a very artistic person. I cannot draw at all, nor can I do hardly any type of traditional art. The only type of art that I do consider myself atleast decent at is making forum "Signatures" using Photoshop. EXAMPLE (Created by me for a French forum)

So now to the questions.

What I am wondering is if a career in 3D animation, or game modeling is right for me. My IDEAL job would be one in which I have artists who brainstorm ideas for characters/models/architecture, and then I use their ideas/illustrations and recreate them in 3D using computer software. Does such a job exist? I may have been misreading the information I have looked up on 3D animators/modelers, but it seems as though to work in both of these fields one must be good at conventional art, such as drawing and painting.

ANY advice you can give me would be greatly appreciated.

Thanks so much for taking the time to read what is now much longer then I ever intended it to be.
-Addieandjack

Last edited by Addieandjack : 08-05-2008 at 01:33 AM.
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Old 08-05-2008, 03:44 AM   #2
yaustar
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Q. Does such a job exist?
A. Yes. I also would expect any (3D or otherwise) artist to be able to use traditional art tools to some degree.
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Old 08-05-2008, 04:29 AM   #3
Addieandjack
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Quote:
Originally Posted by yaustar View Post
Q. Does such a job exist?
A. Yes. I also would expect any (3D or otherwise) artist to be able to use traditional art tools to some degree.
Thanks for the reply! Three more quick questions.
If such a job does exist what job title would it fall under? And would you be able to clarify "to some degree"? Like as in every image I make on a computer I would need to be able to draw on paper first? Should I start looking into taking art/drawing classes?
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Old 08-05-2008, 05:44 AM   #4
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Gamasutra.com has a lot of job titles and postings you can look at. Among those that seem to match what you're looking for are 3D artist, concept artist, rigger, animator, etc.

Drawing is a fast way to communicate and tweak your ideas before going for the long hack at 3D. I'd recommend taking observational drawing classes, figure drawing, and then trying to apply what you learn to draw things from your head. Also, sculpting would help a lot for 3D modeling.
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Old 08-05-2008, 11:00 PM   #5
Addieandjack
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Thanks all for the replies. What I am still just unsure about is how much I would be using drawing and such in one of the before stated jobs. I mean would I be just drawing my ideas first to then show the other people working on the project? (Wouldn't have to be the best art, just get my idea across) Or would I be having to pitch ideas with my drawings. (Would have to be high quality art)

I have started to practice drawing but it still feels as though I will never be good at it. I am just feeling now as though my inability to draw will limit, if not destroy my chances of getting a job doing 3D animation/modeling.
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Old 09-25-2008, 07:03 AM   #6
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yes it def. exists...
Drawing is a def. plus, so you can convey your own ideas to the people you work with.
Think of it this way, you have about 6 more years till your graduate school, and you should just keep trying
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Old 09-29-2008, 09:44 AM   #7
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it rly comes down to what you want to do in the pipe line. What is your dream job? what part do you want to see your self doing in the industry?
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Old 09-29-2008, 05:37 PM   #8
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Quote:
Originally Posted by Addieandjack View Post
Thanks all for the replies. What I am still just unsure about is how much I would be using drawing and such in one of the before stated jobs. I mean would I be just drawing my ideas first to then show the other people working on the project? (Wouldn't have to be the best art, just get my idea across) Or would I be having to pitch ideas with my drawings. (Would have to be high quality art)

I have started to practice drawing but it still feels as though I will never be good at it. I am just feeling now as though my inability to draw will limit, if not destroy my chances of getting a job doing 3D animation/modeling.
Learning how to draw will only benefit you as a Game Artist. Being able to convey an idea quickly and clearly through illustration is one of the most beneficial skills you can have in any art medium. I do however have friends whose portfolios contain 2d art that is only sub-par in comparison to there 3D work. What you really need to learn is anatomy and structure. With a knowledge of those 2 things modeling a person or building or car comes easy (with practice of course). In most cases I believe artwork is provided by the conceptual art team and you will build your 3D objects from that.

Depending on the company you want to work for, they all have different requirements. The most ideal candidate for any art job is someone who can take a project from the 2D conceptual phase, to orthographic model sheets, to 3D modeling, to texture and rig, and quite possibly animation. Not every company needs this though, and once again it depends on who you work for. I highly recommend you look at a few of your favorite game companies websites and check out there "career/job/employment" sections. These companies specify exactly what they are looking for in a potential job candidate. Specifically under the "Character Artist," "Environment Artist" and "3D Animator" positions. Keep in mind the less skills and knowledge you have under your belt the more difficult it's going to be to find a job in a highly competitive market. If you feel like your art is not up to par yet I highly reccomend you finish out your remaining years in high school taking art classes and getting a student copy of a COMMERCIAL 3d program (For example: Max, Maya, XSI etc.)!

You might want to pick up some books too on Game Art and 3D modeling. If you feel as though you might not be ready for that much art you might want to sample what your in for before signing up for any college or institution that claims they are going to teach you how to do all these things. College gives you the tools but they spend more time teaching you how the programs work and not so much the art side of things.

Don't let anything in this post discourage you in anyway, if you are truly passionate and determined, in time you will overcome any artistic obstacles you may face presently and you will succeed as an artist. Everyone can learn art techniques and how to use a program, it's about perseverance not "god-given" talent.

Hope that helps...Good Luck!
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Old 10-02-2008, 06:30 AM   #9
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Theres your answer^^
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