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#1 | ||||||||
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Junior Member
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I am getting ready to go to school for game art and design, but i have goals bigger than just that side, such as, short term goal getting degree in game art and design, then into industry, hopefully, but i have a long term goal of being able to have an in depth knowledge in programming for what i consider to be my "life project", i know trying to much at first is not the way to go. So my question is what building block things can i do that will help me over the course of many years of consistently learning programming (alongside the game art and design degree) that will give me more than a working knowledge of programming that i would get while in shcool. Maybe some starter programming suggestions, then where to try and continue updating my ability to get what i need done on the programming side?
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#2 | ||||||||
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Administrator
Location: UK |
Start learning a language such as Python or C#, find a couple of tutorials/books and work your way up. Anything specific you really need to know?
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#3 | ||||||||
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Junior Member
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nothing really specific jus lookn for a general direction in which to begin, i figured as much by my prior research but because this is the most focused place on the net towards exactly what i was trying to do was lookn for anything xtra that might be helpful, thanks for ur reply, i will begin lookin for a programming book to get started.
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#4 | ||||||||
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Junior Member
Location: Orem, UT |
NVegas
I am in the same boat you are in... and I will give what experience I have. This isn't the perfect answer so draw from it what you will. I started out with Game Maker (20$) Game engine doing gameplay scripting. It has a drag and drop interface that requires absolutely no programming experience. After you master the drag and drop routine they introduce Gamemaker language (C++ derivative) and that is where the journey begins... I since have adopted Torque Game Builder and begun scripting in Torquescript. Another C++ programming language, I am again just scripting for gameplay. It is very complex to get into a language but all of the experiences I have had are adding to my knowledge going into every challenge I face. It takes time, and dedication. I suggest buying "The Absolute Beginners Guide to Programming with C." It has a very down to earth explanation of computer ins and outs, and understanding what happens when you punch in that code. It probably only cost like 15$ on amazon. All of this experience has brought me to where I am now, the beginning of making my own game. Hope this Helps |
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#5 | ||||||||
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Member
Location: Redmond, WA |
Before I give any advice, let me give my own short spiel.
Background I started 3 years ago with C++. I learned a little there and moved onto Java. Where I really started to learn more about programming was with Game Maker 7, which handles a lot of the more mundane aspects of programming and lets you focus on manipulating 2D environments through a lot of basic programming elements (array lists, drawing functions, primitives). From there I've moved onto ActionScript 3 which is very similar to Java but with a slightly different syntax (which is the primary difference in most languages). I've heard that there are some languages that are easier to learn, but I had no problem starting with C++. Whichever language you choose to start learning, you will still be covering the same general techniques and problem solving abilities. From Ground Up My personal recommendation for starting from the ground-up would be Game Maker 7. Try to start programming in its native Game Maker Language as soon as you can as opposed to using the drag-and-drop interface. Game Maker's primary draw is instant visual results without working months to create an engine. If you want to continue onwards with single-person development, you could try working in Flash ActionScript 3 which is now a true object-oriented programming language and will let you reach a very large audience with your work. Start Developing If nothing else, design a game (I strongly suggest 2D) and go figure out how to implement it. You may never complete the first game your work on, but you will learn a lot about program structure and techniques even by sewing it together in Frankensteinian fashion. Last edited by Ezion : 05-04-2009 at 10:45 AM. |
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#6 | ||||||||
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Junior Member
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Personally I think that Adobe Flash combines vector graphics, animation and programming in a very elegant way. I started out using it primarily as a animation tool and have gotten gradually more involved with actionscript over time. It can also be used as a springboard to other languages like Java-script and C.
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#7 | ||||||||
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Junior Member
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thanks much appreciated
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#8 | ||||||||
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Banned
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Ya its a nice idea.
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