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Old 02-15-2009, 03:43 PM   #1
TheOrangePeel
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Default Is there a code language that's standard in the game industry?

What language is used the most and most important to learn?
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Old 02-15-2009, 04:10 PM   #2
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C++ is the most common.
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Old 02-15-2009, 08:15 PM   #3
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Keep in mind that if you have no experience I would start somewhere else and then move to C++.
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Old 02-16-2009, 10:50 AM   #4
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I only have a bit of experience with Actionscript (the language for Flash). But it's a very simple language compared to C++.
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Old 02-16-2009, 08:13 PM   #5
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Quote:
Originally Posted by TheOrangePeel View Post
I only have a bit of experience with Actionscript (the language for Flash). But it's a very simple language compared to C++.
You can learn C++ first with or without knowledge of other languages. It is just more complex for someone who is going in blind. It's possible and might pay off in the end but learning an easier language first then moving onto C++ may be a better idea.
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Old 02-17-2009, 01:58 AM   #6
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My personal recommendation would be: Learn Java long enough to realize how much control you are forced to give up with it. Then learn C++ long enough to realize how long everything takes to implement with it.

Then its up to you to choose what you want to do. Learn another language perhaps? Delve deeper into C++ or Java? Do anything?

For me, Java was forced on by the uni, and learning C++ came from interest towards it.
Has worked out nicely.
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Old 02-17-2009, 03:27 PM   #7
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C++ is the defacto standard.

I also advocate learning a language like C# or Java prior to learning C++. This is mostly due to: the ease of making mistakes in C++ without realising it; certain errors and runtime problems that managed languages catch and locate immediately can be frustrating to track down as a beginner; more features (read: more freedom / less restrictions) to confuse beginners; and code filled with 'gotos' is the spawn of satan.
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