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#1 | ||||||||
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Junior Member
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Hi,
Im currently a Game Design student in University on my Final year to get my Bachelor. And my question is: am I good enough? My two first years I did what I was told and did my home work, and have not had any problems, and not close to failing one year. But now I'm close to the end of my degree and find myself thinking that Im not close too good enough for the real world. I look at my current skills as a environment modeller or a character modeller, and compare it to other games, and not close too there skills. I have from the start thought that the school will prepare me for the "real world", and if I graduate Im as good as I can become after my three years of study. Is it close to standard that after your finished with your degree that you have to do home work to catch up with the companies? How does the system work inside a game company? If I get hired will they give me a task and I have to do it like all the others? Do I get some "the new guy gradute" time in the company? Is there some place to find what the level the companies expect from a first timer? Everyweek we see different final year student work, but I feel like my work, it is not good enough for the real world even if it is good enough to get a passing grade. ----------------- Also something I want to add and want others opinion on. Here is my last year, we have 5 projects, one counts 40% of this year, and is the most important project. But in this project we have to write a report on 10,000 words MINIMUM, also the report counts 70% of the projects grade? is not this just STUPID??? This project lasts 7 month, and I have to turn in it in next month. 7 month / 30% is 2,1 month. That means that I sould do 2 month with 3D, and 5month writing a raport, does that make sense to all you others? Also Im paying close to $18,000 for only this year, want to guess how many lectures we have pr.week? no you guessed wrong, we have 1-3 hours with lecture pr.week, yes thank you. (sorry raged, but needed to get it out) Thanks Last edited by CANJ : 03-01-2009 at 10:11 PM. |
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#2 | ||||||||
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Junior Member
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Wasup canj, i certainly feel the same more or less in regards to what i level of progress shows on my portfolio. I guess the best thing to do if you feel that your work isn't up to par with those real world works of art is to just keep honing your skills in what ever you plan on working as. I don't know what the deal with that work load you have in that school but it does seem a bit much and some what out of whack.
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#3 | ||||||||
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Senior Member
Location: Cambridge |
To be honest, I think that a degree from any university is to get you comfortable with the tools, getting used to motivating yourself to work hard (hence the 7 month project by yourself) and .
If you feel that your work isn't up to the standards that the industry is showing, continue to improve it in your own time. But as far as I know, if you're lucky to get a junior position in a games company, they won't expect you to produce fabulous art from day one (especially not above the standard of your portfolio). There's always a learning period in new jobs, but don't waste this time. As I said before, hone your skills and continue to improve your work. Everyone believes that after they leave their uni course after 3/4 years they'll have all the skills they need to start applying for jobs, sadly, this is not the case most of the time.
__________________
- Mariol - Indie Games Designer Junction 5 Studios | Twitter | Werdz Movies FB page |
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#4 | ||||||||
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Administrator
Location: London, UK |
In general, degrees only enable a short period of intellectual exploration and prepare you for further learning. They don't hand you the skills you need and won't force you to produce work to the a certain level.
If you feel you arn't good enough, then work on improving. If you arn't improving fast enough, then you should take a look at yourself and the steps you are taking, then decide whether you need to make adjustments or just be more patient. Hope this helps :-)
__________________
Michael 'Adrir' Scott :: Games, Virtual Worlds, Education Networking | Research | Teaching |
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Administrator
Location: UK |
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__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#6 | |||||||||
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Junior Member
Location: Earth |
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this is a nice REAL WORLD look on things couldnt have broke down the original posters inquiry better myself |
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#7 | ||||||||
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Senior Member
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These colleges should include a mandatory class mid-way through the degree program that better prepares people for real life (both in and out of this industry). I personally wouldn't ever hire someone that's just graduated from college with no work experience and no real direction as to how or what they're supposed to do.
It's good that you're taking initiative in asking though. Keep reading more and more about this industry and post your questions. You still have a lot to learn that your uni probably won't teach you. |
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