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Old 04-17-2009, 12:50 PM   #1
brainydexter
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Default meshes and bones in xna

I have been trying to learn the basics of 3d stuff in xna and I have read a lot of material, yet, I am still so muddled up between:
" Whats the difference between a mesh and a bone ?" Further down the line, a basic question: "what is a mesh and what is a bone ?".

From what I understand, mesh is a set of vertices, which the model is made up of. Bones is something like the armature of the model. But, when I compile the code and run in XNA, the Model class treats them in a different manner, I think. Thus, somebody please clear this stuff for me.

Thanks
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Old 04-17-2009, 07:32 PM   #2
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This blog post @ Shawn Hargreave's site says it all.

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