|
|||||||
| Forum Home | Register | Members List | Mark Forums Read |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#11 | |||||||||
|
Administrator
Location: London, UK |
Quote:
I've created levels for the Starcraft series, Command & Conquer series and several Source games having never actually done any environmental art.
__________________
Michael 'Adrir' Scott :: Games, Virtual Worlds, Education Networking | Research | Teaching |
|||||||||
|
|
|
|
|
#12 | ||||||||
|
Member
|
HAHA thats wicked. hope i work for a company like that
im not a big fan of UV editing lol |
||||||||
|
|
|
|
|
#13 | ||||||||
|
Junior Member
Location: California, USA |
I would say that the best way to show a company that you can do game design is to actually make some small independent games, and then refer to those games. If you can show a company that you can design successful games, levels, and all, then they'll want to have you.
Best of luck! ![]() |
||||||||
|
|
|
|
|
#14 | ||||||||
|
Junior Member
Location: Chicago |
Ok so I passed! I made it... Although they told me that my art skills were definitely week (for an art school) but they encouraged me to go into tech art since my skills are somewhere in between Art and Technology. So I feel like I wasn't passed so much as released from this program. Which is fine with me. My plans now include preparing for the IGF. It's kind of funny tho, they're reccomendations for me were to go out and make some games with a group of people. Which was what I wanted to do in the first place. (although the constraints of the school wouldn't let me for this class)
final review reel |
||||||||
|
|
|
|
|
#15 | |||||||||
|
Administrator
Location: UK |
Quote:
Anyway, you spelled 'Environment' and 'Designer' wrong in the video.
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
|||||||||
|
|
|
|
|
#16 | ||||||||
|
Member
Location: Redmond, WA |
Your second demo reel is vastly better than the first; I can see some of the design decisions that went into level creations. I'm still not sure if the solutions worked and how well the level played, but the new reel is still a big improvement.
Some improvements you could make
I'm tempted to give the same feedback I gave before, but you did do a better job of explaining some design decisions. I'm not sure how you could improve on that. Maybe if you had a reel where you focused specifically on your UT3 map and analyzed the regions where people died the most, collected player feedback and improved on it, and really polished it up graphically (team up with an environmental artist for this, unless your school is retaining IP rights to your map or some similar situation.) The video in itself is a test of design. Non-interactive design, but still very important. (One last comment; make sure anyone who gets your demoreel gets a high-quality video if at all possible. The quality of videos on YouTube goes down because of compression.) |
||||||||
|
|
|
|
|
#17 | |||||||||
|
Junior Member
Location: Chicago |
Quote:
What do you mean yaustar? Does it mean that the reel doesn't look like it changed that much? |
|||||||||
|
|
|
|
|
#18 | ||||||||
|
Administrator
Location: UK |
I thought I saw it before a while ago and now I realise I saw your first iteration a while ago from your first post.
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
||||||||
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
All times are GMT -8. The time now is 03:58 AM.





























Linear Mode

