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#1 | ||||||||
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Junior Member
Location: Bay Shore, NY |
Can anyone please tell me the process that you must go to to make an XBox live game. If there was a previous post on this can you please post a link to the thread.
Thank You |
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#2 | ||||||||
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Super Moderator
Location: Los Angeles, CA |
You might want to look in the Programming forum.
Look for the keyword "XNA" Good luck!
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#3 | ||||||||
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Administrator
Location: UK |
You can use XNA to make an Xbox Indie Game. If you want to get onto XBLA, you have to be a licensed Xbox Developer. Which one are you aiming for?
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#4 | ||||||||
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Junior Member
Location: California, USA |
The first thing to do, as others have already said, is to learn XNA. This is Microsoft's special programming suite for making games for the XBox 360. Then you can submit your game to the XBLA community.
You can find more info at the XNA Creators Club website. |
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#5 | ||||||||
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Senior Member
Location: London |
Note that if you want to create xna games on the xbox you will need to pay a subscription to the creators club.
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#6 | ||||||||
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Junior Member
Location: Alabama |
@Brice Actually, the first thing to do would really be learn C#, which XNA builds off of. Then download XNA, learn it, download the XNA Creators Club on Xbox Live, program your game, upload it for Peer Review, and then sell it on XBL Indie Games.
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#7 | ||||||||
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Member
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I heard you can contact Microsoft about getting an Xbox LIVE game. It doesn't matter if it's using C# or a native binary; they accept both
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#8 | |||||||||
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Administrator
Location: London, UK |
Quote:
It would seem that in order to develop for XBLA, not only does the developer require a licence, but their products must pass strict design, technical and quality control criteria. It is a very different and far more selective process then the peer review system for Indie Games.
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Michael 'Adrir' Scott :: Games, Virtual Worlds, Education Networking | Research | Teaching |
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#9 | ||||||||
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Senior Member
Location: London |
Yes, I imagine it's the same criteria as for full disc based games. You have to meet their specific standards for any game you want to sell.
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#10 | |||||||||
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Junior Member
Location: Stevens Point, WI, USA |
Quote:
Otherwise, XNA for PC is completely free. If you build your complete game, most everything in the XNA library is developed so it works on PC and Xbox so you should be able to spend time developing a PC version and simply port it to Xbox with little to no extra effort. Additionally, make sure you study Object-Oriented techniques as they are immensely helpful when it comes to game development (not to mention pretty much a general programming standard now-days). |
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