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Old 09-08-2009, 12:20 PM   #1
Eagle.S
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Default Making an Xbox live Game?

Can anyone please tell me the process that you must go to to make an XBox live game. If there was a previous post on this can you please post a link to the thread.

Thank You
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Old 09-08-2009, 01:15 PM   #2
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You might want to look in the Programming forum.
Look for the keyword "XNA"
Good luck!
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Old 09-08-2009, 02:01 PM   #3
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You can use XNA to make an Xbox Indie Game. If you want to get onto XBLA, you have to be a licensed Xbox Developer. Which one are you aiming for?
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Old 09-08-2009, 09:43 PM   #4
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The first thing to do, as others have already said, is to learn XNA. This is Microsoft's special programming suite for making games for the XBox 360. Then you can submit your game to the XBLA community.

You can find more info at the XNA Creators Club website.
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Old 09-09-2009, 12:44 AM   #5
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Note that if you want to create xna games on the xbox you will need to pay a subscription to the creators club.
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Old 07-01-2010, 08:14 AM   #6
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@Brice Actually, the first thing to do would really be learn C#, which XNA builds off of. Then download XNA, learn it, download the XNA Creators Club on Xbox Live, program your game, upload it for Peer Review, and then sell it on XBL Indie Games.
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Old 09-25-2010, 01:38 PM   #7
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I heard you can contact Microsoft about getting an Xbox LIVE game. It doesn't matter if it's using C# or a native binary; they accept both
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Old 09-25-2010, 03:58 PM   #8
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Quote:
Originally Posted by Joe2 View Post
I heard you can contact Microsoft about getting an Xbox LIVE game. It doesn't matter if it's using C# or a native binary; they accept both
There was an interesting talk by Introversion at last year's Eurogamer Expo where they explained how they were creating an XBLA version of Darwinia, called Darwinia+.

It would seem that in order to develop for XBLA, not only does the developer require a licence, but their products must pass strict design, technical and quality control criteria. It is a very different and far more selective process then the peer review system for Indie Games.
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Old 09-28-2010, 12:02 AM   #9
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Yes, I imagine it's the same criteria as for full disc based games. You have to meet their specific standards for any game you want to sell.
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Old 09-28-2010, 05:13 AM   #10
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Quote:
Originally Posted by bitexttech View Post
@Brice Actually, the first thing to do would really be learn C#, which XNA builds off of. Then download XNA, learn it, download the XNA Creators Club on Xbox Live, program your game, upload it for Peer Review, and then sell it on XBL Indie Games.
I think it should be mentioned, assuming you are targetting the Xbox 360, unless you have access to a free year trial for the XNA Creators Club, you will need to pay for it (I believe it's about $100 a year). This allows you to deploy a game to your Xbox 360, upload it for play testing, and eventually selling it.

Otherwise, XNA for PC is completely free. If you build your complete game, most everything in the XNA library is developed so it works on PC and Xbox so you should be able to spend time developing a PC version and simply port it to Xbox with little to no extra effort.

Additionally, make sure you study Object-Oriented techniques as they are immensely helpful when it comes to game development (not to mention pretty much a general programming standard now-days).
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