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Old 09-29-2009, 06:24 PM   #1
kenshee
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Default Homebrew Development

Hey,

I have been a member for a few years popping in and out just to see the situation, a little background on me I'm studying computer science and all those wonderful languages that drive people insane I'm working my way through DirectX and OpenGL and now looking to get into the Homebrew scene.

I have looked at a few platform and the two that seem to stick out the most as viable options, besides the PC which I'm already working on.

Both seem to have a similar price point now that sony will drop the price of the PSP after the introduction of the PSPGo, PSP has more powerful hardware and a large development team, but the GP2X uses linux and SDL and seems to be built for homebrew apps.

Is their a big difference between the Go and PSP and which one should I choose the PSP or the GP2X. I would really like a DSi but developing on it seems like a tricky prospect. What do you guys think? I'm leaning towards the PSP just because of availability.

Thanks
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Old 09-29-2009, 06:34 PM   #2
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This should be in the Programming forum.
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Old 09-29-2009, 06:49 PM   #3
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Mods please lock or move this thread as per tslopers request.

Thank You.
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Old 09-29-2009, 11:14 PM   #4
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Message moved
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Old 09-30-2009, 02:17 AM   #5
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If you are looking at Hombrew Development, the platforms I would recommend due to ease of entry are:

GP2X
PSP,
DS,
GBA,
Dreamcast,
Wii

Which platform you choose depends on what you are trying to achieve.
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Old 09-30-2009, 06:44 AM   #6
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Thanks for moving the thread.

I want to get familiar with developing for another platform other than the usual Windows/Linux. Considering that most games are in 3D or pseudo 3D these days would it make sense for getting a PSP, if it helps I'm already familiar with much of SDL's capabilities, What I want to do is mostly tinker around and get a few programs and applications working, like a game similar to tetris.
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Old 09-30-2009, 07:32 AM   #7
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Considering that working with SDL on a console/handheld is almost exactly the same as working on a PC except you need to be more careful with memory (fragmentation, loading assets etc), is that really what you are trying to aim for?
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Old 09-30-2009, 07:46 AM   #8
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That and trying to work with 3D assets and environments.
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Old 09-30-2009, 07:52 AM   #9
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Fair enough. In that case, I recommend that you use the MinPSPW toolchain and avoid the SDL port as last time I looked, it was pretty slow compared to OSLib. OpenGL support isn't great either so start looking at using the GU or an existing engine like LTE.

Don't forget you need to install a custom firmware onto the PSP first before you start developing.
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Old 09-30-2009, 08:28 AM   #10
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Ok thank you. PSP it is.
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