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#1 | ||||||||
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Junior Member
Location: Chicago |
Hey all,
I'm fresh out of college and am now a small fish in a huge pond (World). I hold an art degree in Game Art and Design. So I can draw, write, script and build levels etc. I've got the practical skill set but I currently lack a hard showcase of these skills. (I.E a game.) I am working of fixing this now. I recently read the article. Is Modding Useful? article. It made lots of good points. I want to eventually get to design and I'm making sure my personal projects show off those skills. So the Question: My aim for now is to get into the game industry, most companies in my area make AAA console, character based action titles. If this is the case should I make a game that's in this vein? Or can any well designed, well run game project display the skills needed to become a big league game developer? I ask because I'm trying to make things within a scope that I can complete, which is not necessarily a huge character based game. Thanks in advance for any insight you can provide. |
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#2 | |||||||||
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Super Moderator
Location: Los Angeles, CA |
Quote:
You should build stuff that you're passionate about, not stuff that you think will make the best appearance to some hypothetical future employer.
__________________
Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#3 | ||||||||
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Junior Member
Location: Chicago |
Thanks for the advice Mr. Sloper but presenting a scenario:
I have a great RTS mod I've done for a modern engine, A stand alone game that is an isometric Shoot em up and a few FPS levels. If Studio A does Next Gen sports titles, what happens when they see sports game stuff? |
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