|
|||||||
| Forum Home | Register | Members List | Mark Forums Read |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 | ||||||||
|
Senior Member
Location: Sterling Height, Michigan |
Basically, my friend wants to be a game designer as well, but he says it's practically "A must" to learn how to program or do 3D models in order to become a game designer. After reading Tom Sloper's Article though, it seems more or less that you'd need to learn about them, but not necessarily know how to do them to a professional extent and you should pursue the knowledge in the field you're most interested in. I mean, it's also obvious that the things my friend mention will definitely boost your chances, however... After trying to program in one of my classes, it really wasn't a erm... "fun" experience for me. I didn't really enjoy it in other words, so I'm gonna try 3D modelling, however, I don't want it to be my job. I wish to only learn it so I can understand how to explain things and possibly do some work to create designs or general ideas of how I want something to look to a lesser extent. Anyhow, I'm a bit nervous cause I'm pretty sure I read that Programming, Designing, and Art were different parts of the industry.
|
||||||||
|
|
|
|
|
#2 | ||||||||
|
Senior Member
|
While they're definitely advantageous to learn and will help you on your chosen path, I would say simply a working knowledge of them is all you NEED; a familiarity with modeling will prove useful when designing levels, while a familiarity with coding will help you understand scripting better.
The general idea, however, is that you understand both well enough to know (and appreciate) what other members of the development team are doing, and have some level of working vocabulary with them. So you don't go and say something stupid like "We need to tighten up the graphics on level 3".
__________________
- Will Armstrong IV - ( Level 1 Game Designer ) Game Design Challenges: Winning Entries |
||||||||
|
|
|
|
|
#3 | |||||||||
|
Super Moderator
Location: Los Angeles, CA |
Quote:
These days, Level Design is the preferred pathway to Game Design, and level design would come close to what your friend is saying. http://www.sloperama.com/advice/m69.htm Besides, "practically a must to learn" is not the same thing as "absolutely a must to master," which means there's a grayscale involved here, not a black-and-white opposition in what your friend says and what I say. And read these: http://www.sloperama.com/advice/lesson7.htm http://archives.igda.org/breakingin/career_paths.htm
__________________
Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. Last edited by tsloper : 01-15-2010 at 09:49 AM. |
|||||||||
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
All times are GMT -8. The time now is 05:32 PM.
























Linear Mode

