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I recently went to a work experience program for game design and we got to learn how to use Game Maker for about a week. the instructor taught us the basics on how to make platformers, top-down shooters, maze games and even create our own game! most of it was really going through the tutorials in the site but with the help of a teacher to guide and answer your questions... overall it was fun and a good experience for me. I was wondering if I should continue to learn and eventually master Game Maker or are there any programs out there that would be more beneficial for me as I will be graduating this year.
I am currently trying to soak up as much information about these game design programs as possible and I have been to several school's open houses and events! ![]() P.S Any tips or source that might help me improve my drawing skills? Last edited by KC_21 : 03-30-2010 at 09:31 PM. |
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#2 | ||||||||
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The experience of just building a game can be useful in and of itself. At the very least it can give you a creative outlet, but it's no substitute for continued education, obviously.
As far as drawing goes, I can actually be more helpful in this matter. I always recommend "Drawing on the Right side of the Brain". Here's the link to Amazon, but you can probably find it just about anywhere; http://www.amazon.com/New-Drawing-Ri..._bxgy_b_text_b Very useful in that it teaches you how to unlearn bad drawing habits that develop through left-brain oriented education... it doesn't teach you to draw so much as it teaches you how to see. That sounds a little strange, but trust me; you'll be amazed at what you'll be able to do once you learn how to observe the world through an artist's eyes.
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- Will Armstrong IV - ( Level 1 Game Designer ) Game Design Challenges: Winning Entries |
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#3 | ||||||||
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Senior Member
Location: CT |
If your goal is to be a game designer exclusively, than creating games with GameMaker is fine. It's a fast and easy way to prototype and playtest any design mechanics before implementing them into a more complex engine like Unreal3. However, I wouldn't want a portfolio of JUST gamemaker games on them.
That said, you should learn how to use a 3D development kit such a UDK (or even just UnrealEd3). Level designing is a common entry point for an aspiring game designer and is probably your best bet. Master a level editor, join a mod team, and build that portfolio. Drawing is something that CAN be taught, don't let anyone tell you it's a "either you have the talent or not" thing, that's complete b.s. The book that Retro linked is a good book to start with, or so I've heard. As with virtually everything, it's all about practice. |
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#4 | |||||||||
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Super Moderator
Location: Los Angeles, CA |
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2. Lots. http://www.sloperama.com/advice/lesson56.htm (scroll down past the Q&A to the many links at bottom) 3. "Beneficial" is relative and subjective, depending on you and what your goals are. What are your criteria? 4. Game Maker is not a game DESIGN program. Game design is different from game creation. 5. Take art classes. Practice, practice, practice.
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. Last edited by tsloper : 03-31-2010 at 07:16 AM. |
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#6 | |||||||||
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Junior Member
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Last edited by KC_21 : 03-31-2010 at 03:13 PM. |
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#7 | |||||||||
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Well, would Game Maker be a good place for me to start with? and what are considered game design program? Unreal Editor? ![]() |
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#8 | ||||||||
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Senior Member
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Instead of worrying about how many tools you can master, worry about the kind of game you want to make, then do the research/ask around for suggestions on the best tools to create that type of game, then master the tools as you go along. You'll be more productive that way, a list of completed games with links to playable versions is a lot more impressive than a list of software programs.
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#9 | |||||||||
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Super Moderator
Location: Los Angeles, CA |
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2. Microsoft Word is the most common tool for writing game designs. http://www.igda.org/games-game-july-2006 http://www.sloperama.com/advice/lesson14.htm http://www.sloperama.com/advice/lesson28.htm http://www.sloperama.com/advice/lesson7.htm http://archives.igda.org/breakingin/career_paths.htm
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#10 | ||||||||
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"WarioWare DIY" for the DS!
Or if you'd like to dust off the PSone you can play "RPG Maker". There was a platform from Microsoft that allowed people to develop games, but it got discontinued a year or two ago, because of low adoption. I can't remember the name...anyone know what I am talking about?
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Lots of crazy ideas @ http://originaldave77.wordpress.com/ |
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