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#11 | ||||||||
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Junior Member
Location: New Jersey |
Oh by all the means the first 2 game we made turned out great actually. To be honest there were some horrible management things going on. One such example is for Torque game builder we were trying to import 3d models into the engine and have it run as 2d side scrolling shooter. Problem was we were having problems importing the models into Game Builder from Maya. The project lead got a little sick and I stepped up and called in someone who had some knowledge on how to do that. The leader came back the next week and asked me why he was there helping the modelers and the programmers. This kind of upset me because it was already March and we had since September to really figure it out. The professor then cleared that problem up by telling him there was less then 2 months away from release. Dont be lazy when working with engines and such. Try to figure these things out early enough so that you dont run into problems weeks away from release
The problem I have now is basically a lack of focus from one of my programmers. He seems to be focusing more on what other groups are doing instead of the game at hand. This sort of upsets me because professionals dont really do that. They focus on making the best quality game at hand and not worry about what another studio is doing. Do you think Bungie worries about what IW is doing? Or vice versa? When I need him to put something together its normally the night or 2 before hand and thats not very good to me when art work has been done for almost a month now. Normally on these nights he tells me what works for him and what doesnt and forcing me to go back to my art work for the levels and redoing most of it. Sometimes I do feel like sitting him down and saying, "I am the level designer on this project, this is the way i designed the game, if you dont like it..well I am sorry I cannot help you on that". Although I feel that this step maybe rather harsh and not very good since I do feel he is sensitive. My piece of advice to some students who are just starting out is to make sure everyone understands their desired role. If you are a programmer, great program. Dont tell the designer how to do his job and he wont tell you how to do the programmers. Its basically a learning process that you develop in school and is helpful to avoid in the future and make you more mindful of what to look out for. |
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#12 | |||||||||||
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Administrator
Location: UK |
Quote:
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__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#13 | |||||||||
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Junior Member
Location: New Jersey |
Quote:
Also I made it official that I am graduating. |
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#14 | ||||||||
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Senior Member
Location: Washington, DC |
Thanks for the details, MC. Good stuff to hear.
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#15 | ||||||||
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Administrator
Location: London, UK |
Please use the "report post" feature.
__________________
Michael 'Adrir' Scott :: Games, Virtual Worlds, Education Networking | Research | Teaching |
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#16 | ||||||||
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Super Moderator
Location: Los Angeles, CA |
Thanks for alerting me to its existence! After some exploring, I found it.
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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