Get the latest Education e-news
 
Old 08-03-2010, 11:36 AM   #1
EvilLlama
Senior Member

Activity Longevity
0/20 18/20
Today Posts
0/11 ssssss282
Default Reliable sources?

So I'm curious as to what percentage of Americans actually have iphones. I poked around on google, and I'm getting a lot of results that similar to sites such as WikiAnswers--which is almost always wrong. Can anyone point me toward reliable sources for this kind of information?
__________________
-Sharon Hoosein
http://wordpress.sharonhoosein.com
EvilLlama is offline   Reply With Quote
Old 08-03-2010, 03:24 PM   #2
tsloper
Super Moderator

Activity Longevity
3/20 14/20
Today Posts
3/11 sssss1827
Location: Los Angeles, CA
Default

You can try these:
http://www.obscure.co.uk/directory/d...rket-research/
http://www.igda.org/business-and-leg...rence-material
__________________
Tom Sloper
Sloperama Productions
Making games fun and getting them done. www.sloperama.com

PLEASE do not use this website's PM feature to contact me.
tsloper is offline   Reply With Quote
Old 08-04-2010, 04:25 PM   #3
EvilLlama
Senior Member

Activity Longevity
0/20 18/20
Today Posts
0/11 ssssss282
Default

Thanks for the links. I found http://www.theesa.com/search/search.pl?Terms=iphone especially helpful.

For those who are curious, according to http://www.theesa.com/gamesindailylife/mobile-games.asp 48% of US teens play games on mobile phones. I still have to dig around to find what percentage of those are iphones.

The reason for my interest is this http://www.youtube.com/watch?v=oJVma4f5tAk
The game is terrible, and the lady is clearly is no game designer. However the key aspect she keeps emphasizing is that it's cheap. Which led me to ponder how you have places like the Entertainment Technology Center really pushing for innovation, however a lot of that takes the form of really expensive hardware the average household can't afford. With the latest iphone app store craze, is that targeting an audience with a range of incomes, or just a relatively small and privileged (albeit very active/engaged) audience? By meeting the needs of people with lower incomes, I speculate that the game industry can further bridge the gap between games and education as well as combat piracy--since people still feel a lot of cultural pressure to play games they can't afford to obtain legally.
More later though.
__________________
-Sharon Hoosein
http://wordpress.sharonhoosein.com
EvilLlama is offline   Reply With Quote
Old 08-04-2010, 06:46 PM   #4
tsloper
Super Moderator

Activity Longevity
3/20 14/20
Today Posts
3/11 sssss1827
Location: Los Angeles, CA
Default

Quote:
Originally Posted by EvilLlama View Post
1. Thanks for the links. I found http://www.theesa.com/search/search.pl?Terms=iphone especially helpful.
2. The reason for my interest is this http://www.youtube.com/watch?v=oJVma4f5tAk
... the key aspect she keeps emphasizing is that it's cheap.
1. You're welcome. I too have found the ESA website very useful.
2. Edutainment for the classroom has got to be cheap. What's the problem?
__________________
Tom Sloper
Sloperama Productions
Making games fun and getting them done. www.sloperama.com

PLEASE do not use this website's PM feature to contact me.
tsloper is offline   Reply With Quote
Old 08-04-2010, 08:27 PM   #5
EvilLlama
Senior Member

Activity Longevity
0/20 18/20
Today Posts
0/11 ssssss282
Default

I guess my fear is that innovation and exploration of different methods/techniques of interaction are being channeled singularly towards the latest and greatest--and expensive technologies. If this fear is correct, you end up with designers who only know how to design for fancy toys, leaving well intentioned but unskilled people like the demonstrator in the video in charge of edutainment in most schools. The result is that edutainment lags eons behind entertainment, when they really should just be the same thing--with edutainment being the equivalent of a "nonfiction" genre.
__________________
-Sharon Hoosein
http://wordpress.sharonhoosein.com
EvilLlama is offline   Reply With Quote
Old 08-04-2010, 09:04 PM   #6
tsloper
Super Moderator

Activity Longevity
3/20 14/20
Today Posts
3/11 sssss1827
Location: Los Angeles, CA
Default

Quote:
Originally Posted by EvilLlama View Post
1. I guess my fear is that innovation and exploration of different methods/techniques of interaction are being channeled singularly towards the latest and greatest--and expensive technologies.
2. The result is that edutainment lags eons behind entertainment,
1. Two points:
a. "Not necessarily."
b. "Never take counsel of your fears." - Gen. Thomas "Stonewall" Jackson
2. It already does, and likely always will. So? Get creative! And I still don't know what all this is about -- where you're coming from with this line of talk. How did we get from iPhones to edutainment?
__________________
Tom Sloper
Sloperama Productions
Making games fun and getting them done. www.sloperama.com

PLEASE do not use this website's PM feature to contact me.
tsloper is offline   Reply With Quote
Old 08-05-2010, 12:21 AM   #7
Adrir
Administrator
 
Adrir's Avatar

Activity Longevity
2/20 20/20
Today Posts
0/11 sssss1464
Location: London, UK
Default

Quote:
Originally Posted by EvilLlama View Post
The result is that edutainment lags eons behind entertainment, when they really should just be the same thing--with edutainment being the equivalent of a "nonfiction" genre.
I find that many non-serious games can be just as educational as their counterparts. Likewise with social impact games, which are equally impressive (see 'Fate of the World' and 'Peacemaker'). The problem is that they are not targeted enough for the classroom and some people seem to think that regular games don't offer anything or are a waste of time.

Quote:
Originally Posted by tsloper View Post
How did we get from iPhones to edutainment?
I believe that several universities are developing iPhones apps that can be used in educational contexts. Aberystwyth University in Wales recently released an iPhone app that teaches Welsh. If successful, I can imagine the platform being considered by developers of serious games.
__________________
Michael 'Adrir' Scott :: Games, Virtual Worlds, Education
Networking | Current Project | Research | Teaching

Last edited by Adrir : 08-05-2010 at 12:28 AM.
Adrir is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
All times are GMT -8. The time now is 06:57 PM.






UBM Tech