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#1 | ||||||||
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Junior Member
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Hello!
First of all I am a Game Developer who quit his 1st job (7 mos) a few months back. Now I am applying to other companies and recently I have 2 job offers. 1 from a game development company and another from a company that does finance/accounting applications. Now the dilemma is that I do not know which to choose because when I saw my offer from the game company it offers a contractual employment that will last a single year. And since I am a contractual employee I do not have the common benefits such as health care etc. But what I can't take is that we do not have any leaves. It also offers less money than what I am earning during my 1st job (minus all the benefits). In contrast to the Corporate company, it offers a lot of benefits like shuttle services, hmo, 1.25 leaves per month, meal/rice allowances, dental/optical reimbursements. The workplace is even better than the game company. It also follows a flexible schedule and the hours are constant any day of the week. Now my question is which one would I take since I really want to pursue a career in game development. I know I will learn a lot from the game company and there is an opportunity of getting absorbed by the company. They also provide training to their game programmers. But if I accept the corporate job, I will have a much more convenient life and has a lot of benefits that I can make use of. I won't leave game development exactly when I choose the corporate company because I will still create games on the side as a freelance game programmer. Now the thing is will my employment to a corporate company (but freelancing games) is a lesser step in my career of being a game programmer than being in a game company that probably won't gave me the opportunity to do freelance work. What will make a good impression to future employers? I NEED HELP please! |
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#2 | |||||||||
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Super Moderator
Location: Los Angeles, CA |
Quote:
2. You think there are only two choices, but there are three. You should make a decision grid. You listed a number of seemingly confusing facts and figures -- criteria for making your decision -- now all you have to do is organize and prioritize them. And maybe there are other criteria too. How to make a decision grid: http://www.sloperama.com/advice/m70.htm 3. That's a question? Nobody can foretell different futures for you. This unknown can factor into your decision grid, but since it's an unknown, you just have to guess based on your own good sense. 4. "Appearances" should be a low-priority factor in your decision-making process. Make your decision based on your higher-priority criteria.
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#3 | ||||||||
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Administrator
Location: UK |
No contest for me, I personally take the corporate job.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#4 | ||||||||
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Member
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This sounds like a very personal decision that you'll have to make for yourself. I'm not comfortable answering a poll about it.
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Junior Member
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#6 | ||||||||
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Junior Member
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I'm sorry I have included the poll by mistake and I can't continue without including it. What do you think? Will a freelance career with a lot of portfolios be better than having experience in a game development company?
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#7 | |||||||||
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Junior Member
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#8 | ||||||||
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Administrator
Location: UK |
Not the best but programmers have gone in and out of the industry like this. You are getting programming experience in the field either way. Do you want to write games or do you want to write software? Do the benefits of the corporate job outweigh not working in games now?
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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Junior Member
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#10 | ||||||||
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Administrator
Location: UK |
For any programming position, they want to know how well you can program, not how well you make games. Making games in your own time certainly helps but no means essential.
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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