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#1 | ||||||||
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Junior Member
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Hi, I'm a senior in high school that plans to get a degree in illustration and then a job in concept art. Whats been bothering me is that as far as software packages go I'm only proficient with most adobe software (graphic design classes) and nothing 3D. Can i expect to make a decent living with just 2D skills to back me up or should I expect to take 3D or Animation electives in college?
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#2 | ||||||||
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Senior Member
Location: Saint Paul, Minnesota |
Why would you even ask? Of course it will help!
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#3 | ||||||||
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Junior Member
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#4 | ||||||||
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Senior Member
Location: Saint Paul, Minnesota |
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#5 | ||||||||
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Member
Location: New York |
Ok,
Photoshop, Painter etc is a must for all concept artists looking at getting into Concept art You can't just walk into a game studio and say "here are some pictures I drew... I can't digitally paint them." That just is not exceptable in todays standards. Studio's want people who are good artists not just got illustrators. Im not saying you can't get a job, Im just saying its going to be really hard to get your foot in the door with no knowledge about the 3d work flows and knowledge of leading art tools. Hope that helps ![]() |
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#6 | ||||||||
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Junior Member
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There has to be some game company that relies only on traditional artwork?
Name one ..... |
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#7 | ||||||||
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Administrator
Location: UK |
Concept artists are not in high demand in the industry, at best you probably have one per team of 50+ developers. At a small company, you would use the artists you already have rather then one dedicated concept artist.
Every studio will probably use traditional artwork in one form or another but I can't think of one that relies solely on it.
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#8 | ||||||||
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Senior Member
Location: Saint Paul, Minnesota |
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#9 | ||||||||
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Senior Member
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There are also free 3D software packages out there you can start learning now or during the summer. I'm currently teaching myself how to use Blender (go to www.blender.org to download). It's confusing, but there are tutorials online (my recommendation is Blender: Noob to Pro. Google it) that will give you the basic step by step walkthrough. Once you get orientated, modeling is basically just sculpting on the computer, and that will probably be a good addition to your skill set.
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#10 | |||||||||
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Junior Member
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Quote:
Also, the best 3D artist I have noticed have a very strong background in 2D traditional art and color theory. So developing your 2D skills is wise, but getting a knack for solid 3D tools is even smarter. Even if you plan on being the best of the best concept artist (which includes comic book artist who I know do concepts for video games), this would be a unstable route to pursue. And always keep your eye on the trends and job board. Many companies seek out artisit who are versatile. Much luck in your pursuit. |
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