Get the latest Education e-news
 
Old 08-09-2009, 10:35 AM   #1
Kage
Junior Member

Activity Longevity
0/20 14/20
Today Posts
0/11 ssssssss9
Default What scares you?

I'm currently trying to build a level in Hammer, and I'd like to ask you: What scares you? Which places would you rather avoid than walk through/past?

What I've done so far can be seen here (as well as a Youtube link): http://paulensane.deviantart.com/art...cept-132718644
Kage is offline   Reply With Quote
Old 08-09-2009, 10:54 AM   #2
sbodie
Junior Member

Activity Longevity
0/20 15/20
Today Posts
0/11 sssssss13
Location: Nashville, TN
Default

Put some displacements in that map, far to boxy right now but a good start. Use lighting and sounds to your advantage for some scares.
__________________
Website - Still a work in progress
sbodie is offline   Reply With Quote
Old 08-09-2009, 01:55 PM   #3
ddelisle
Member

Activity Longevity
0/20 14/20
Today Posts
0/11 sssssss50
Default

Look to other games that have come before that excelled at delivering scares. The Resident Evils, the Silent Hills, and so on. Bioshock, Dead Space, etc.

Even some games used scare tactics intermittently. Ravenholm from Half Life 2 or the swamp that preceded the Flood int he first Halo game spring to mind.

Also draw on movies. I recommend The Mist from 2007. It uses the titular effect to conceal the many creatures, and in that way it causes the viewer to exaggerate how menacing the creatures might be. The movie happens to be based on the Stephen King book which also inspired Half Life.

When you can't see monsters it causes your mind to fill in the blanks. I still find it unnerving to hear creatures running all over surrounding me in a FPS, and when I cannot see them, argh! I venture cautiously...

I would recommend implying carnage too, with a destroyed environment, bodies strewn about, and blood splatters. It causes the player to wonder 'what happened here?' and put them on the defensive.

And the most common trick used? Make it dark and shadowy. Your environment is a bit too well-lit.

Last edited by ddelisle : 08-09-2009 at 01:56 PM. Reason: Typos!
ddelisle is offline   Reply With Quote
Old 09-02-2009, 08:25 PM   #4
Eagle.S
Junior Member

Activity Longevity
0/20 13/20
Today Posts
0/11 sssssss22
Location: Bay Shore, NY
Default

Something that really scares me in games is when I have to fight a powerful enemy or overcome a great obstical with very few options. Try working in realitives. For example giving sight of the end at the very beginning could make a not so scary area a little more frightening as well as give your audience somthing to strive for. I know you are looking for a more traditional horror feel but that was well answered already so i figured I would throw something a little different in.
Eagle.S is offline   Reply With Quote
Old 09-03-2009, 03:48 AM   #5
Tenacious Stu
Member

Activity Longevity
0/20 18/20
Today Posts
0/11 sssssss70
Location: UK
Default

I played Batman: Arkham Asylum recently and there are a few examples I could use from that that made me slightly jumpy. The Scarecrow Levels (Dead Bodies talking to you/whispering voices ect) and the Section with Killer Croc (walking on floating boards on top of dark water when you know there is something down there is pretty scary).
Tenacious Stu is offline   Reply With Quote
Old 10-03-2009, 04:05 AM   #6
Kage
Junior Member

Activity Longevity
0/20 14/20
Today Posts
0/11 ssssssss9
Default

Yeah the scarecrow levels are awesome. Quite inspiring.
Kage is offline   Reply With Quote
Old 10-04-2010, 02:26 AM   #7
rikonsmith
Junior Member

Activity Longevity
0/20 10/20
Today Posts
0/11 ssssssss2
Default

MY wife scares me sometimes.
every time i fight with my wife she give me ultimatum.
rikonsmith is offline   Reply With Quote
Old 10-06-2010, 11:34 AM   #8
MattChristian
Junior Member

Activity Longevity
0/20 10/20
Today Posts
0/11 ssssssss3
Location: Stevens Point, WI, USA
Default

There are 3 things I find scary in games:

1) Ambient noises, bumps, and voices. I'm actually a fan of the Silent Hill movie and one of the most chilling portions in my opinion is hearing the scream of the janitor echo down the hall as Rose runs away. Those background bleeps and bloops can really set a tone.

2) Sudden, non-expected surprises. It doesn't have to be super fast or scream super loud music as long as it catches you at the right time. I would suppose an immersive environment has to do with part of this. Again calling on Silent Hil, in Homecoming I literally jumped out of my seat at the beginning when a wheelchair fell down some steps. I couldn't tell what it was. A wheelchair scared me...

3) The unknown is always scary. Notice a lot of monsters and creatures are very 'pieced together' in most games. It triggers something unconsciously so you see the thing but can't put your finger on what's wrong exactly...

A tricky thing that might work or might end up horrible, is tweaking gameplay so enemies disappear or move fast. Not knowing where an enemy can be terrifying (although it can also be really aggrivating if done inappropriately).
MattChristian is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
All times are GMT -8. The time now is 01:28 PM.






UBM Tech