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#1 | ||||||||
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Junior Member
Location: Bogota/Colombia |
Hi everyone!
My name's Jose Striedinger, and I'm a Computer Science student in the University of Los Andes. Video game design, architectura and development is my dream, but well, I dont have family in the US nor a lot of money... It's been two years since I begun searching for opportunities in US. I cant leave my career neither, so I guess Im looking for a masters degree in the future who knows. Right now, Im studying Unity3D with some friends, but it's not enough. I guess the questions is: is there anyone who can give good advice about how to start studying about video game design for someone who can not go to videogame schools like Full Sail, Digipen etc?? Please...any advice! (Sorry if my english isnt perfect...)
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- Jose Rafael Striedinger Pinilla |
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#2 | ||||||||
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Super Moderator
Location: Los Angeles, CA |
Get your CS degree. Then make games.
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#3 | |||||||||
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Administrator
Location: UK |
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Unity3D is really good and the company itself are making great strides in expansion so I don't understand what you mean by 'its not enough'.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#4 | ||||||||
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Junior Member
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He says its not enough cuz here in latin america we dont have even a piece of videogame education or anything related to it, and he thinks he actually need a big knowledge base in a lot of differents programs.
Ill give you an adivice, first look what you wanna do in the future. Then after you have choosed, start learning from that specific topic. In my case Im in first year at UTP(Universidad Tecnologica de Panama, Tech. University of Panama), and Im getting a degree in computer science, and studying c++ in my free time ![]() |
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#5 | |||||||||
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Junior Member
Location: Bogota/Colombia |
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I found online about a course in the Worcester Polytechnic Institute about game design. This guys talk about pre-production, post-production, design document, concept document etc, things I just didnt have a clu!. lol this post is getting long...anyway I guess the answer is: programming and game design. To Panacuba (funny nickname xD): yeah! Im actually doing that. I'm also interested in software development in JEE platform and Information Technology. I have plans for this. I know I wont never find a job for "game programming" etc in Colombia lol xD. Thanks for your advice anyway! ![]()
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- Jose Rafael Striedinger Pinilla |
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#6 | ||||||||||
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Administrator
Location: UK |
Quote:
Quote:
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#7 | ||||||||
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Junior Member
Location: Bogota/Colombia |
What I'm saying is that programming is not enough for a good dev process. Like I said, 2 friends and me are studying Unity3D and I have a friend in Graphic Design who love the idea of game art and working with us....so I just want to know about game dev processes and game design, but I just dont know where to start xD
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- Jose Rafael Striedinger Pinilla |
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#8 | ||||||||
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Administrator
Location: UK |
There is no real formal process for game design (you get an idea, you build on it, iterate over it until it is the standard you want and document it along the way) and there is little different between the software development process of games and non-games.
To give you a starting point. Once you have part of a game idea, try making it and don't get fussed by the details. Just get it made and try it out.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] Last edited by yaustar : 04-07-2011 at 01:18 AM. |
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#9 | ||||||||
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Junior Member
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in resume, what yaustar is traying to say its, that you need to focus a lil bit more on practice and not on theory(Im not saying that youstar said that theory is bad...lets make that clear), he is saying that try creating something first then learn from your own mistakes, that will help ya a lot
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#10 | ||||||||
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Junior Member
Location: Bogota/Colombia |
Yeah I know...if it's a small team that may be enough, but if the team's bigger it could be a problem to not have design methods and development procedures, or something like that. Anyway, do u guys know of a book about game design, I just feel curious about it xD
I just found out about courseptr.com, from Cengage Learning in case anyone wanna check out!
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- Jose Rafael Striedinger Pinilla |
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