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#1 | ||||||||
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Junior Member
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I am currently a CS student at University of Maryland who wishes to enter the games industry. I'd like to apply for a some low-level positions as a summer internship (QA tester, customer support, etc.), but since the only big-name developer in my area (Bethesda Softworks) is about to make a major release, I don't anticipate many open positions of that sort once summer rolls around. After all, it is very unlikely that they plan on releasing another Fallout game so close to the release of Skyrim, so there won't have much that is ready for testing, and the major influx of troubleshooting requests for Skyrim will have long since subsided.
On the other hand, with a few of the low-level fields in gaming (such as the two I mentioned earlier, QA tester and customer support), it seems to me that living near the developer shouldn't be a necessity in order to fulfill one's duties. However, every time I find descriptions of those positions on job application sites, they always list the location of the developer in a manner identical to that of other job listings that would require a daily trip to an office, and I'm having difficulty telling if it is a generic template or if they really want all their applicants to live nearby. Plus, I don't want to be in the awkward position of being offered a position in a month or two and have to turn it down because I wanted it to be a summer job. Basically, if I'm submitting an application for a low-level internship-like position online, what sort of positions wouldn't require the applicant to live nearby the developer's offices, and what would be the best time/manner to apply for such a position with the intent that it would only occur during summer? |
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#2 | ||||||||
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Super Moderator
Location: Los Angeles, CA |
They really want applicants to live nearby.
The best time to apply is either when they normally take student interns (3 months prior to the summer intern season) or when you are ready to intern, if not summer. http://www.igda.org/games-game-july-2010 http://www.sloperama.com/advice/m73.htm
__________________
Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#3 | |||||||||
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Junior Member
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#4 | |||||||||
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Super Moderator
Location: Los Angeles, CA |
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2. Perhaps. Ask a better question (one that doesn't make me be the one who works harder at getting you the answer you need).
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#5 | |||||||||
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Junior Member
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Also, I just discovered that a friend of a friend is a game tester, and since Bethesda is the only major game developer around here, it's a pretty safe bet that he works there. I know that referrals are just as influential in the games industry as they are elsewhere, so I'm trying to get a meeting with him. EDIT: Just realized that I was mistaken about my earlier statement that Bethesda was the only major developer in my area, as it turns out that Firaxis Games (makers of Sid Meyer's Civilization games) could also be a potential employer of the friend-of-a-friend. However, the distance between myself and Firaxis Games HQ would be too far for a daily commute, but still very reasonable for a job interview. I did skim some of your Game Career FAQs, and they were very clear about how pointless it is to apply for a job if you don't currently live within traveling distance of the developer. Still, I only live 50 miles away from Firaxis instead of 500 (although I don't have a car and public transportation there would be more of a hassle than with Bethesda), and I didn't see you mention how often a tester would actually need to visit the developer, so I was hoping you could clarify that point for me. When you say that developers prefer to have employees live nearby, does that mean that they would expect a daily commute no matter what the position, or do you mean they prefer to be able to perform an in-person job interview and have occasional face-to-face meetings with employees who work from home? Last edited by iSmartMan : 11-08-2011 at 07:52 AM. Reason: New information, new question |
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#6 | |||||||||||
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Administrator
Location: UK |
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#7 | |||||||||
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Junior Member
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Ok, maybe "entry-level" was the wrong phrase to use there. What I meant was positions that are on the same level as testers or tech support people. Again, just off the top of your head. If you can't think of any, that's an answer in and of itself (although I certainly hope that isn't the answer to my inquiry). |
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#8 | |||||||||
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Administrator
Location: UK |
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__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] Last edited by yaustar : 11-08-2011 at 02:04 PM. |
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#9 | ||||||||
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Junior Member
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If those are the sorts of jobs that are considered on the same level as tester, then I can see why people hoping to break into the industry aim for tester or tech support operator. Those would look much better on a resume, and a lot of companies use QA positions to see if potential employees can maintain their enthusiasm if they are forced to work on games all day, every day (or so I've heard). I guess that I'll just keep aiming for one of those two positions at Bethesda. Thank you, you guys have been a lot of help!
...well, actually, there was one other thing I had wanted to know, but it had gotten skimmed over earlier in the thread. Seeing as Bethesda is going to be releasing Skyrim in 3 days, the number of testers working for them is probably going to drop dramatically, and while they would need more customer support people to handle problems with Skyrim, I doubt the surge would last until summer. I was hoping to know, how much does a developer's release schedule affect the number of testers or tech support operators they hire? More specifically, does the upcoming release from Bethesda mean that they probably won't be hiring any new QA testers during my free summer months, or do developers almost always have some project that needs testing, no matter how recent their last release? |
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#10 | |||||||||
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Super Moderator
Location: Los Angeles, CA |
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1.5. Developers don't do customer support at all. Unless they sell an engine to other developers. 2. No way for an outsider to know. Go ahead and apply. And consider moving to another area. 3. No way for an outsider to know what goes on in that particular company. Depends on how many games they handle at a time. Consider moving to another area, if there's only one company within daily commuting distance of where you live. P.S. I'm pretty sure my FAQ 5 mentions that a tester has to work in the company's office daily - that it's not a work-from-home job. But then perhaps you haven't read FAQ 5 yet: http://www.sloperama.com/advice/lesson5.htm
__________________
Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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