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Old 09-12-2012, 06:44 AM   #11
tsloper
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Default Re: tv licencing

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Second I did law school myself.
That makes me wonder why you started this discussion by asking:

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I do not know ... how to negotiate the Licences of the shows.
Another point is to protect my idea when I will submit the project to the owners of the licence.
Good luck with your negotiations.
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Old 09-12-2012, 10:27 AM   #12
tsloper
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Originally Posted by tsloper View Post
1. But you don't own anything! I recommend you read the book "Dealmaking in the Film & Television Industry," by Litwak. Read the chapter on page 18.
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Originally Posted by sigiel View Post
No you are wrong.
The code is mine. and if your book contradict this fact,
You said before that you haven't yet created "the code." So at the moment, you don't own anything. Write down your proposal to make a game based on the TV show, and then what you own is the proposal.
That book doesn't talk about video games. It talks about how to make deals with the Film/TV industry. The chapter I mentioned is specifically about making the proposal, and how to protect the proposal. If you're going to get in the water with sharks, it's best to first learn about shark behavior.
Again: good luck with your project.
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Old 09-12-2012, 09:36 PM   #13
yaustar
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Default Re: tv licencing

The code isn't the idea, it's an implementation of it. Just because the code can be copyrighted doesn't mean the idea is as well.

Case in point of Sega vs EA over a patent on a game mechanic:
http://en.wikipedia.org/wiki/Crazy_T...%29#Legalities
http://www.gamasutra.com/view/featur...e_.php?print=1

If you have a really good, original idea/mechanic that you want to protect (and I am personally not condoning to the following because I don't like the idea of patenting game ideas) then consider patenting it.
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