Get the latest Education e-news

Go Back   Game Career Guide Forums > Writing
Forum Home Register Members List Mark Forums Read

Thread Tools Display Modes
Old 12-06-2007, 07:35 AM   #1
Junior Member

Activity Longevity
0/20 19/20
Today Posts
0/11 ssssssss7
Default Dialog Flow Chart/Tree

I've been busy creating my own game script (in its entirety - as portfolio material for job applications) but am unsure how to procede with writing/creating dialog trees. By 'dialog trees' I mean the dialog spoken by NPCs and the corresponding player responces that can lead to any number of different conversation endings. Right now I've written the dialog connected by arrows to the responces, followed by more arrows to the NPC response.

Is there a standard format for dialog trees or does every writer just wing it? Are there any good especially good resources for game writers?
Shez is offline   Reply With Quote
Old 12-06-2007, 07:56 AM   #2
yaustar's Avatar

Activity Longevity
2/20 19/20
Today Posts
1/11 sssss2328
Location: UK

There is no standard format for design.

XML markup is common for the data to stored in.

Last edited by yaustar : 12-06-2007 at 08:00 AM.
yaustar is offline   Reply With Quote
Old 12-07-2007, 04:25 PM   #3

Activity Longevity
0/20 20/20
Today Posts
0/11 sssssss80


I recommend downloading TextPad. You can get it free here:

Download TextPad

It's basically a Notepad and Word hybrid. It's more functional than Notepad but not as fancy and distracting as Word. However, I use it for two main reasons:
  • It has excellent line alignment
  • It has numbered lines

This dialogue file was created using TextPad. Unfortunately Firefox doesn't offer WordWrap (that I know of) but if you go up to Save Page As... I believe, you can save it as a text file and turn on WordWrap in Notepad or TextPad if you've downloaded it already. You can see the nice and neat formatting. That also provides an example for you of how I format my 'scripts'.

Here's a PDF version that I've included in my portfolio for easier reading.

Really it's going to come down to project specifics and necessity. I format my dialogue files this way because in the end I have to put them into the Electron Toolset and it's easiest for me to do that when I can see, at a glance, what nodes go where. But my tips are to keep it clean, keep it aligned, and keep it easy to follow.
Courtney Keene
Game Writer
Portfolio and Blog
CKeene is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Powered by vBulletin® Version 3.6.9
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
All times are GMT -8. The time now is 04:04 AM.

UBM Tech