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#1 | ||||||||
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Junior Member
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Me and some friends want to make a MMORPG but we have no knowledge of anything just ideas and we are trying to learn c++ can any one help
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#2 | ||||||||
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Administrator
Location: UK |
Don't. A MMORPG takes a team close to a hundred or more in size and years to develop. Also taking into account that this is a professional team and large resources to call from, how long do you think it will take you to actually finish your game.
Aim your sights a lot lower to start with. Read these links: http://www.google.co.uk/search?q=mak...ient=firefox-a
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#3 | ||||||||
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Administrator
Location: London, UK |
Once you become comfortable with programming, a server-client text-based MUD might be a nice project to start with.
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#4 | ||||||||
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Junior Member
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MMOs to indies are like cigarettes to the people. Slowly but steadily they get to ya. Actually, in many cases it's more like cianyde, trust me as I've seen it with my own eyes countless times. Although I'd like to say that MMOs aren't really meant to be made by indie developers with the technology we have at hand these days, there are those who are experienced and structured enough to pull it off. Still, these people are developers who probably could go straight into the professional industry if they wanted to, and most definately will should they wish to do so after finishing their grand project.
If you don't even know how to code, at all, I usually find modifications a good place to start, seeing as it's very easy to do it step-by-step in those. Take Blizzard's Wc3 editor for instance. It let's you start out with a simple GUInterface, from which you can alter a whole lot in a map, provided that you learn the GUI well enough. After having been familiarized with the GUI, you can start scripting in the JASS language (I don't know about JASS for Wc3, but JASS2 for SC2 is rumored to be quite similar to C++), basically doing over again what you previously did with the help of the GUI, just this time in pure code. Also, the every so quick results you get when working with a mod is very rewarding, and keeps your spirits up. |
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#5 | ||||||||
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Junior Member
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How about starting off with a smallish RPG first. Bard's Tale is still an awesome game and would take little programming to replicate its style. While not visually dynamic it would give you a very firm grasp of the beginings of what an MMO would take.
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#6 | ||||||||
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Senior Member
Location: Saint Paul, Minnesota |
Sadr has good advice. I do remember seeing a small MMO made with the WC3 map editor.
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#7 | ||||||||
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Junior Member
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I know the idea may sound a bit impossible as most mmorpgs are big huge companies. But I believe that it could be done and in fact I am atempting to make one myself, I have a small website with a SMF forum on it and some java mini games and I hope to start on the main game sometime around april 18th.
It may only be me and it may be a tiny site but if I work hard enough at it I should be able to make one, at least thats what I think. ![]() Also the way I would go around making an mmorpg is to make a basic rpg with most of the basic ideas you want to include, and also make a server client chat program. Then you will basicly have everything you need made you will just have to mix it around and store the data differntly. This may not be that good advice as I have just started here and have even just started programming but I hope that this is helpful |
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#8 | |||||||||
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Administrator
Location: UK |
Quote:
Will the server be able to scale from 16 players to 1024? How will you use the bandwidth efficiently so that it doesn't cost a lot to host a server? Don't worry about them now as they will come with experience as you progress through the project.
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#9 | ||||||||
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Junior Member
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Thanks
I know that finding a server huge enough will be one of the more expensive parts to making one. You might know more about it than me but how well does the way google uses work? Like instead of 1 super computer mabye 500 terrible ones. |
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#10 | ||||||||
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Administrator
Location: UK |
Lots and lots of computers that spilt the workload between them on a REALLY high bandwidth connection. It is also likely that they have optimised the procedures to perform the tasks as well.
__________________
Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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I know that finding a server huge enough will be one of the more expensive parts to making one. You might know more about it than me but how well does the way google uses work? Like instead of 1 super computer mabye 500 terrible ones.
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